Subject: Re: majik/3d
From: Jari P Saukkonen (jsaukkon@cs.Helsinki.FI)
Date: Sat Feb 19 2000 - 22:25:41 EET
On Fri, 18 Feb 2000, Greg Brubaker wrote: > My problem is... As much as i try, I can not properly picture a solution of > Implementing 3d graphics. I was hoping to create my own sort of simple > solution to start with so that i could have a better understanding of it. > My general problems is in the theory and where to start with. I hear that > quake and heretic have released their scource code... but i want to start > small... if you know of a place to redirect my inquerys or can help me on > the general THEORY of it all then i would be greatly helped. I am > interested in all possibilities even non-polygon methods... I kind of > wanted to Create a world ( matrix of colors) and then knowing my position of > screen, trace each pixel untill it hits a color and then draw that to > screen. only as i thought about it i only found myself with a head ache. If you are new to (realtime) 3D graphics I'd recommend learning OpenGL, which is quite straightforward to learn, with GLUT. GLUT is a portable library that takes care of all system-dependent things (creating a window etc) so you don't need to bother yourself. The OpenGL programming guide -book is freely available from http://heron.cc.ukans.edu/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_PG/ and is fairly good introduction to OpenGL. Of course, if you are more into raytracing etc there is much material available in many computer graphics books. ++dazzt --- Jari Saukkonen + jari.saukkonen@cs.helsinki.fi | Coral programming, music, keyboards, web, demos, b5 | Nah-kolor dazzt @ Majik3D RPG https://majik3d-legacy.org | Majik
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