Subject: majik/3d
From: Greg Brubaker (gregbrubaker@email.com)
Date: Sat Feb 19 2000 - 04:06:31 EET
I tried out Majik and it seemed to run quite fine. I'm not going to pick on anyting that was obviously done on purpose and temporarily ( bobing up and down of guy when he walks)... I write to you less about Majik itself ( you guys are way past myself with such things)... however, i do ask a big favor. I am a highschool student ( 18) and highly a novice to MS VC++. I have programed a tetris game in Pascal ( a 1985 version of the Borland Compiler < figured you guys might feal the simpathy :) ) And I have programed a "get the treasure, dont hit the bomb" 2d game in Windows GUI ( however now fully able to put it into DirectDraw... and at a huge performance gain...). My problem is... As much as i try, I can not properly picture a solution of Implementing 3d graphics. I was hoping to create my own sort of simple solution to start with so that i could have a better understanding of it. My general problems is in the theory and where to start with. I hear that quake and heretic have released their scource code... but i want to start small... if you know of a place to redirect my inquerys or can help me on the general THEORY of it all then i would be greatly helped. I am interested in all possibilities even non-polygon methods... I kind of wanted to Create a world ( matrix of colors) and then knowing my position of screen, trace each pixel untill it hits a color and then draw that to screen. only as i thought about it i only found myself with a head ache. I am sure that what ever i do will be stuck running in Windows... but hey, I really dont care right now... ( I'd love to program in linux... but one OS at a time...) -thank you for your time even if you have no means of helping me Greg Brubaker ----------------------------------------------- FREE! The World's Best Email Address @email.com Reserve your name now at http://www.email.com
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