Subject: CVS commit(s) by yendor
From: Eero Tanskanen (yendor@majik3d.org)
Date: Thu Mar 29 2001 - 10:00:02 EEST
Update of /majik/cvsroot/majik3-testplatform/world/misc In directory majik:/tmp/cvs-serv14679/majik3-testplatform/world/misc Modified Files: race.c Log Message: Modified the race.c to hopefully have lights on for people to see. Update of /majik/cvsroot/majik3-testplatform/world/misc In directory majik:/tmp/cvs-serv14715 Modified Files: race.c Log Message: The light value changed to 1 from 3 for maximum visibility between races. Update of /majik/cvsroot/majik3-testplatform/world/virtual In directory majik:/tmp/cvs-serv14742 Modified Files: terrain.c Log Message: Just fortress terrain type added. Update of /majik/cvsroot/majik3-testplatform/command/mortal In directory majik:/tmp/cvs-serv14754 Modified Files: build.c Log Message: When building a new city, the command now assigns the room type of the first room to be a gate. This way it's possible for everyone to make own cities further than 1 room. Update of /majik/cvsroot/majik3-testplatform/command/mortal In directory majik:/tmp/cvs-serv20326 Modified Files: build.c Log Message: Well. Changed the terrain designation. Building fortresses now results in a map symbol H and building cities marks a C (player city) in the map. And in both the initial room now has light value of 1 for visibility. Update of /majik/cvsroot/majik3-testplatform/virtual In directory majik:/tmp/cvs-serv20726 Modified Files: room.c Log Message: Ahh finally. The fixes are : The lighting of a newly created room is copied from the room it was constructed. Namhas just made me go the harder way because there was no easy way of modifying the lighting value that is saved to the object file. (room_set_light or something like that.) Second update is the 'construct doorway <direction>' -command. It allows you to construct a doorway, but fails if there isn't a room that the doorway would lead.
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