Subject: next milestones version 0.2
From: Jari P Saukkonen (jsaukkon@cs.Helsinki.FI)
Date: Tue Feb 08 2000 - 00:27:39 EET
Milestone 5 ----------- Client: + code cleanup and memory leak fixing Server: + quadtree world managing system - this has to be done in C for performancy issues, but let's prototype in python - nicely abstracted to allow transparent division of the world among multiple servers + state object for holding objects states (stats etc) - knows how to automatically save/load it's state - conversion functions between different versions Both: + better protocol abstraction (to both directions) - Adding support for multiple connections to support distributed server in the future should be possible without excessive recoding + version number information exchanging - must be prepared for auto update functionality (which will be implemented in later milestones?) Milestone 6 ----------- Client: + Better login Server: + persistent world ie objects save themselves + Initial player database Both: --- Jari Saukkonen + jari.saukkonen@cs.helsinki.fi | Coral programming, music, keyboards, web, demos, b5 | Nah-kolor dazzt @ Majik3D RPG https://majik3d-legacy.org | Majik
This archive was generated by hypermail 2b25 : Tue Feb 12 2002 - 00:00:24 EET