Subject: Re: "small" problems with Sinister's proposal
From: joshua 'hook' corning (hook@u.washington.edu)
Date: Tue Nov 30 1999 - 02:33:41 EET
Kaoru Shalamberidze wrote: I would first like to thank and give Mandor duely earned honors for taking the edge off this debate. We have been at each others throats since the beginning and with Mandor's last e-mail he has stood up and cooled the snips at each others ideas. I would also like to apologize for calling his ideas crap. It was unnesasary and juvenile of me. > > I really > > hope that Mandor can come up with some clever, > > Feel free to help :) but try to do it in harmony with previuous designs, > if there are conflicts then explain why this new thing (what ever it is) > is better, and how old things should be changed. Well i would like someone, preferably Yorka or mandor, to take a serious look at my "Answer!!!?" proposal and give me reasons why it has been ignored. I might be not seeing why it conflicts with older designs. > The version me and Yorka worked out with Mirithil wasnt it? had atleast > these points : > > 1. the cataclysm was a result from mortals destroying themselfs > 2. the events HAVE TO include gods, specially new gods, since at the > moment they smell trouble and see destruction coming they start to > cover up their asses and they start to fight for their own > survivial. Since New gods created humanity and are dependent on > it, atleast to some degree. > 3. If the new gods are involved, then are the elders aswell, that is > if we want a cataclysm to happen :) Because if the elders do nothing > then new gods simply wipe out the wizards trying to destroy things. > 4. There was a massive unbalance between new gods, lesser gods, demigods > etc.. Even few of them died in the wars/chaos/what ever > 5. The end result has to include some sort of amnesia effect to deal > with players not remembering a thing. > > Okay then ideas from you, that we seem to agree on : > > 1. horsemen have to be included, its a good idea. > 2. there was more than 1 group of wizards, perhaps more than 2 > 3. (this is actually part of our idea aswell but): > the cataclysm should include demons, holy spirits, other monsters > etc.. As i said in some of my cataclysm post "all the evil creatures in > the world came out of hiding because gods decided to do nothing" :) > > Yep.. lets work on these? If we are making a wish list to what should be and not be included in the cataclysm i would like to add my own. I have others but they seem to be covered with what mandor mentioned above. 1. The cataclysm should be quick at least in the eyes of the mortals. In other words not more then 10 years. Although the causes of the cataclysm chould have been brewing in the back ground for some time but this should be outside of most mortal societies and knowledge up until the end. 2. It should not involve mortals giving up their religions and cultures as was proposed in Mandor's original "Cataclysm decided" mail. This would make all the old region and race descs useless. I thought the point of the cataclysm was as a compromise so that we can keep history intact. If the mortals give up their history and gods then what was the point. -2.1 One idea could be that they where magically charmed to fight or go mad thus destroying their civilizations. Of course we could always use my "Answer!!!?" proposal for this (Insert hooks cataclysm idea here :) ) 3. It should be specific to societies and mortals of the PC races. I don't see why the goblins should be effected by this. Unless of course they were used as cannon fodder. But as a whole they and other monsters should not be effected. This also goes for natural areas. We need resources and monsters after the cataclysm. 4. The map needs to be able to be adjusted after Bethel completes it. If the pre cataclysm map shows a city that i put in after the map is made then the post cataclysm map shows no destruction of it it needs to be changed. Of course This city simply could have been deserted or the inhabitance simply killed off by a disease or magic effect without harming the actual city. Please implement these in any design you make for the cataclysm. They are important to any future designs and for the ones already made. I feel like I'm in limbo and unable to get anything done while this remains unresolved. I can't make descs if in the future they will be cast away because of the cataclysm. Joshua 'hook' Corning hook@majik3d.org
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