Subject: Re: Cataclysm
From: joshua 'hook' corning (hook@u.washington.edu)
Date: Fri Nov 19 1999 - 22:39:04 EET
Mikkonen Jani wrote: > Yes, designers can continue their work but you don't have to concentrate too > much on details. Cataclysm can do many things :) (I might draw map which is > significantly different > than the present map). I think the cataclysm should be specific to humans and demi-humans. Nature should be relatively unscathed. The reason why is if all the natural resources are destroyed then how can the PCs rebuild the civilizations. If all the forests of Sol'daren are ash then you can't rebuild it. Also i think that making a barren husk of a world is two climate specific. I like having clean streams, forests, jungles, as well as frozen tundra and deserts. Having all deserts would suck. As to changes to the map. in terms of land masses and climate i feel that not to many changes should occur. the Abhorrence forest in althainon should still be there, The Azure lakes should still be there, etc.. I do realize that you are already going to change the map for aesthetic reasons before this whole debate started which is fine. But in terms of a before cataclysm map and after cataclysm map that they should be relatively the same with just the cities now marked as ruins. P.S. When will the changes to maps be made available? This thing is one of the keys to designing. Not just for descs but it is my understanding that the developers need it to make a height map signifying altitude within the 3d environment. Joshua 'hook' corning hook@majik3d.org
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