Subject: STATUS REPORT 4/M1
From: Tommi Leino (namhas@majik.netti.fi)
Date: Wed Jun 23 1999 - 12:21:33 EEST
Harum coded a little bit initial object system and stuff for SSG, but now seems a little busy with his new job and apartment. I did small portability fixes for the client: It should now compile on WIN32, however, it is not tested. I tried it with Cygwin, but I gave up because the Windows didn't obey me! Someone with VC++ could do it easily... MacDuff did 8 more textures and took the "Life and Death" project. -- Tommi Leino / Majik 3D project namhas@majik.netti.fi http://majik.netti.fi DEVELOPMENT (M1: 44% done [100% assigned / 0% unassigned]) dazzt (army) harum client: Terrain and buildings (no M1, GRR!) (no progress 1x) namhas client: Must be able compile for both Win32 and Linux yorkaturr pc race: Dwarves (no progress 2x) (no M1, GRR!) DESIGN (M1: 10% done [50% assigned / 50% unassigned]) belemar world: The Regions of Majik in short (no progress 3x) beregar world: Climate (no progress 1x) darshan (army) doughnut - [?] glabrezu world: Languages in the World (no progress 3x) world: Flora (no progress 3x) jormap pc race: Trolls (no progress 3x) (no M1, GRR!) malekith (busy with rl) sinister (busy with rl) warc - [?] seyvern - [ready to do 2D graphics if requested] jah - [ready to do 3D models and 2D graphics if requested] zull - [ready to do 2D graphics if requested] mcduff world: Life and Death (new) mandor pc race: Elves (no progress 2x) (no M1, GRR!) Total 18 people and 15 of them are "active": - 33% (5/15) are doing a M1 project - 13% (2/15) are doing a M1 project without "no progress" M1 PROGRESS BAR: ....:....:....:....:....:....:....:....:....:....: 0% ############# == 27% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% The estimated time of arrival for M1 is: 15-Jul-1999, that means we are actually exactly two weeks late of our schedule. Hurry up! glacier + icy.jpg tundra - prairie - hill - mountain - high mountain + snow1.jpg plain - grassland + grass2.jpg moor - savannah - lowland - highland - valley - oasis - sand + sand1.jpg water - waterfall - rock + greyrock.jpg water - badland + badland.jpg desert + sand1.jpg beach + sand2.jpg/sand3.jpg lava + lava.jpg volcano - swamp + swamp.jpg deciduous forest - trees - bark + bark.jpg/bark2.jpg leaves - forest floor + grass2.jpg shrubs - "forest object" - "forest distance" - coniferous forest - trees - bark + bark.jpg/bark2.jpg leaves - forest floor - shrubs - "forest object" - "forest distance" - jungle - trees - bark + bark.jpg/bark2.jpg leaves - forest floor + grass1.jpg shrubs - "forest object" - "forest distance" - river - deep river - lake - sea - shore + sand2.jpg/sand3.jpg unknown - WORLDBOOK'S TODO - not taken + taken * done * TOC (Glabrezu) The Wonderful Realm of Majik: - The Planet and the Continents within - Timeline of the History Races roaming the World: - Humans + Elves (Mandor) - Orcs + Trolls (Jormap) + Dwarves (Yorkaturr) Majik: + The Regions of Majik in short (Belemar) - Flow of the Time * World of names (Glabrezu) + Languages in the World (Glabrezu) - Currency and Trade The Regions and the World: + Desert of Ghalimcar (Beregar) + Meralin-Terennir-Nemen federation *SUSPENDED* - Add more... Religion: - Myth of Creation - The Gods - Add more... - Priests Magic: - Theory of Magic and Spellcasting - Spellcasters Ecology: + Climate (Beregar) - Creatures * Osthelian Pixies (Beregar) * Giant Scorpion (Beregar) * Banto (Beregar) * Blood Bat (Beregar) * Desert Cat (Beregar) * Ghazai Desert Snake (Beregar) * Hadarah Shasta (Beregar) - Add more... + Flora (Glabrezu) Philosophy: - Structure of the World + Life and Death (McDuff) If there is something that is already done, please send it to me. If you see that there is something that should be added to the TOC, please tell about it. CURRENT MILESTONE TODO - not taken + taken * done Milestone Deadline Features M1 01-07-1999 CLIENT: * code made ready for open source (Namhas) + initial object system using a real object-class instead of series of kludges (Harum) + dummy player object (Harum) + initial movement system using which the user can move the dummy player object, see from its eyes or from semi-isometric perspective. Movement system should look for collisions and follow the landscape (Harum) + must be able compile for both Win32 and Linux, without needing any additional libraries that we used only because of a kludge (Namhas) + solid installation base, the client should move all images etc. to directory where they belong and the format for data etc. files should be decided (Namhas) * rc-file parsing system (Yorkaturr) * scripts for building automatic daily snapshots of both cvs source code and pre-compiled binaries (Namhas) * png-loader (Namhas) DESIGN: - these chapters must be made ready from WorldBook: - The Planet and the Continents within + The Regions of Majik in short (Belemar) + Languages in the World (Glabrezu) * World of names (Glabrezu) - Myth of Creation - The Gods (all described) + Climate + Flora (Glabrezu) - Structure of the World + Life and Death (McDuff)
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