
Subject: STATUS REPORT 4/M1
From: Tommi Leino (namhas@majik.netti.fi)
Date: Wed Jun 23 1999 - 12:21:33 EEST
Harum coded a little bit initial object system and stuff for SSG, but now
seems a little busy with his new job and apartment. I did small portability
fixes for the client: It should now compile on WIN32, however, it is not
tested. I tried it with Cygwin, but I gave up because the Windows didn't
obey me! Someone with VC++ could do it easily... MacDuff did 8 more textures
and took the "Life and Death" project.
--
Tommi Leino / Majik 3D project
namhas@majik.netti.fi http://majik.netti.fi
DEVELOPMENT (M1: 44% done [100% assigned / 0% unassigned])
dazzt (army)
harum client: Terrain and buildings (no M1, GRR!) (no progress 1x)
namhas client: Must be able compile for both Win32 and Linux
yorkaturr pc race: Dwarves (no progress 2x) (no M1, GRR!)
DESIGN (M1: 10% done [50% assigned / 50% unassigned])
belemar world: The Regions of Majik in short (no progress 3x)
beregar world: Climate (no progress 1x)
darshan (army)
doughnut - [?]
glabrezu world: Languages in the World (no progress 3x)
world: Flora (no progress 3x)
jormap pc race: Trolls (no progress 3x) (no M1, GRR!)
malekith (busy with rl)
sinister (busy with rl)
warc - [?]
seyvern - [ready to do 2D graphics if requested]
jah - [ready to do 3D models and 2D graphics if requested]
zull - [ready to do 2D graphics if requested]
mcduff world: Life and Death (new)
mandor pc race: Elves (no progress 2x) (no M1, GRR!)
Total 18 people and 15 of them are "active":
- 33% (5/15) are doing a M1 project
- 13% (2/15) are doing a M1 project without "no progress"
M1 PROGRESS BAR:
....:....:....:....:....:....:....:....:....:....:
0% ############# == 27%
10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
The estimated time of arrival for M1 is: 15-Jul-1999, that means we
are actually exactly two weeks late of our schedule. Hurry up!
glacier + icy.jpg
tundra -
prairie -
hill -
mountain -
high mountain + snow1.jpg
plain -
grassland + grass2.jpg
moor -
savannah -
lowland -
highland -
valley -
oasis -
sand + sand1.jpg
water -
waterfall -
rock + greyrock.jpg
water -
badland + badland.jpg
desert + sand1.jpg
beach + sand2.jpg/sand3.jpg
lava + lava.jpg
volcano -
swamp + swamp.jpg
deciduous forest -
trees -
bark + bark.jpg/bark2.jpg
leaves -
forest floor + grass2.jpg
shrubs -
"forest object" -
"forest distance" -
coniferous forest -
trees -
bark + bark.jpg/bark2.jpg
leaves -
forest floor -
shrubs -
"forest object" -
"forest distance" -
jungle -
trees -
bark + bark.jpg/bark2.jpg
leaves -
forest floor + grass1.jpg
shrubs -
"forest object" -
"forest distance" -
river -
deep river -
lake -
sea -
shore + sand2.jpg/sand3.jpg
unknown -
WORLDBOOK'S TODO
- not taken
+ taken
* done
* TOC (Glabrezu)
The Wonderful Realm of Majik:
- The Planet and the Continents within
- Timeline of the History
Races roaming the World:
- Humans
+ Elves (Mandor)
- Orcs
+ Trolls (Jormap)
+ Dwarves (Yorkaturr)
Majik:
+ The Regions of Majik in short (Belemar)
- Flow of the Time
* World of names (Glabrezu)
+ Languages in the World (Glabrezu)
- Currency and Trade
The Regions and the World:
+ Desert of Ghalimcar (Beregar)
+ Meralin-Terennir-Nemen federation *SUSPENDED*
- Add more...
Religion:
- Myth of Creation
- The Gods
- Add more...
- Priests
Magic:
- Theory of Magic and Spellcasting
- Spellcasters
Ecology:
+ Climate (Beregar)
- Creatures
* Osthelian Pixies (Beregar)
* Giant Scorpion (Beregar)
* Banto (Beregar)
* Blood Bat (Beregar)
* Desert Cat (Beregar)
* Ghazai Desert Snake (Beregar)
* Hadarah Shasta (Beregar)
- Add more...
+ Flora (Glabrezu)
Philosophy:
- Structure of the World
+ Life and Death (McDuff)
If there is something that is already done, please send it to me. If you
see that there is something that should be added to the TOC, please tell
about it.
CURRENT MILESTONE TODO
- not taken
+ taken
* done
Milestone Deadline Features
M1 01-07-1999 CLIENT: * code made ready for open source
(Namhas)
+ initial object system using a real
object-class instead of series of kludges
(Harum)
+ dummy player object
(Harum)
+ initial movement system using which the
user can move the dummy player object,
see from its eyes or from semi-isometric
perspective. Movement system should look
for collisions and follow the landscape
(Harum)
+ must be able compile for both Win32 and Linux,
without needing any additional libraries that
we used only because of a kludge
(Namhas)
+ solid installation base, the client should
move all images etc. to directory where they
belong and the format for data etc. files
should be decided
(Namhas)
* rc-file parsing system
(Yorkaturr)
* scripts for building automatic daily snapshots
of both cvs source code and pre-compiled
binaries
(Namhas)
* png-loader
(Namhas)
DESIGN: - these chapters must be made ready from WorldBook:
- The Planet and the Continents within
+ The Regions of Majik in short
(Belemar)
+ Languages in the World
(Glabrezu)
* World of names
(Glabrezu)
- Myth of Creation
- The Gods (all described)
+ Climate
+ Flora
(Glabrezu)
- Structure of the World
+ Life and Death
(McDuff)
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