Subject: RE: Spell symbols
From: Otso Makinen (otso@hybrid.fi)
Date: Thu Sep 09 1999 - 16:24:50 EEST
> >If I remember right, the spells in Majik4 were all hand > >coded and this is not a way for coding hundreds of > >different spells. We need an universal system which, given > >the symbols, automagically generates the corresponding > >spell effect. There should of course exist a possibility > >to add hand made varieties. > > It just occurred to me that the truename system I coded did > work like the new system as well, and in fact the entire > spellsystem did :). Of course the spells were individually > coded, there has to be some way of telling the server what > the spell effects are, and the spells are all different. But > the casting stuff, deriving the specific spell from the > casting process, was always done automatically. Look at the > sources :). > Yes, but what I meant was we need a system that also generates the actual effect. This would make the magic system have a realistic base where the code works just like the magic in Majik and would eliminate the need for hundreds of pre-defined spells, which would anyway be almost impossible to manage. - Harum
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