Subject: Re: Spell symbols
From: Taneli Tikka (ttikka@icon.fi)
Date: Wed Sep 08 1999 - 19:14:48 EEST
On Wed, 8 Sep 1999, Atte Koivula wrote: > This is our current symbol list. Balance them or whatever. Humm okay lets see. > Alteration \\ > Control \\ > Creation - Technique > Destruction / > Detection / Hum.. why do we need techniques or forms at all.. why not just create different spheres - symbols that automatically include all techniques - everything involved with that symbol... humm.. maybe its wise to keep techniques but power/form isnt that vital, could be only one of them/neither of them. and it would work better. those are 100% rip from arms magica - but its a damn good system :) made so simple and logical it is a good rip. Creo, Intellego, Muto, Rego, Perdo - as techniques suit just fine, they cover just about everything. > Fire \\ > Air \\ > Earth \\ > Water \\ > Flesh - Power > Nature / > Plantkind / > Magic / > Mind / > > Spirit \\ > Image \\ > Arrow \\ > Being \\ > Essence / Form > Key / > Sphere / > Weapon / Now these do need to be put in tune.. we dont need powers and forms. Only spheres. I see no point in separating the elements - not in symbols but maybe in actual spell as an argument, otherwise its going to bee too hard to code a system that allows fireballs or waterbolts - if there would not even be an argument for it. and whats with that arrow-form? or key?.. or weapon? huoh.. earth, water can be combined to "matter" symbol flesh, nature, spirit, being, essence, plantkind to "life" or "spirit" symbol fire and air (as in electricity) can be put into "force" magic need its own symbol, as does mind. image isnt a symbol at all since all illusions exist either A) inside some persons mind (which puts in to mind symbo) or B) as optical/holographic illusions which puts image symbol to "force".. essence, being etc symbols can be put to life, spirit or soul - which ever you want to call it. ... one very good option would be make an ars magica rip for techniques and mage the ascension rip for symbols. that would create : Creo, (i create) - creation Rego, (i control) - control Intellego, (i perceive) - detection Muto, (i transform) - changing Perdo, (i destroy) - destruction Vim, (prime/vis) - the force of magic - building parts of magical force. Correspondence, (space/dimensions) - the consept of abstract space. Entropy, (chaos/order - decay) - progressive disorder Forces, (fire,lightning,etc,etc) - all forces Life, (animal,human,body,etc) - life force Matter, (earth,water,plants,etc) - all matter Mind, (human and animal mind alike) - study of sentience Spirit, (soul/essence/etc) - study of the ethereal Time, (time :)) - just that - time. with those 5 tehcniques and 9 symbols it is possible to cast any possible spell. we dont need more symbosl than that - instead of symbols we need arguments that can be given.. like targets or form.. THEN we might need those arrows and weapons etc.. but not as actual symbols. Like 'create-life' would be a heal spell, or a ressurect spell, or a spell that creates life to a golem.. we dont know if we dont create arguments (NOT symbols - arguments) then it could be cast like : 'create-life-golem' etc.. and even without arguments those techniques and symbols can be combined any-way-around-and-across.. like : create destruction (abstract magic) control creation destroy time spirit create life matter etc..etc anything is possible. -m
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