Torell 0.3

Subject: Torell 0.3
From: hook (
Date: Fri Sep 03 1999 - 13:10:10 EEST

Here is what i have done so far with the race/region desc of Torell. I
just wanted to show that i have been working on it. I ll have it mostly
complete by the end of the weekend. Anyway coments and critisisms are
welcome as always.
The region desc is at the top and the race desc is at the bottem


	1. Description
	2. Climate
	3. Flora
	4  Fauna
	5. History
	6. Geography
	   6.1 Kras Mountains
	   6.2 Nepland Island
	   6.3 Gryweer Island
	7. Cities/Landmarks
	   7.1 Hascron
	   7.2 Irix
	   7.3 Griklen Temple


	Torell is an island off the the eastern coast of the continent of
Minartan. It is just south of the elven island of Lanuin and north of
the Islands of Filas and Beheran.  To the east of it spans the endless
waters of the Gray Ocean. The closest Land of Minartan to the west are
the wilds of Dethzael. Most of the Island is forested with deciduous
trees and a small amount of conifers. Covering about a sixth of the
island in its north northwestern portion are plains that had been forest
but were cleared away over the years by the native inhabitance. The
Trees being used for construction of boats and housing and for firewood.
The climate has four seasons but the extremes are mild due to the wet
warm air blowing from the south Gray Ocean. It is Inhabited by the
Tore'e people who are exceptional seafarers and traders. The small
forested islands of Nepland and Gryweer located just west of the main
Island are considered part of Torell by the inhabitance. 

	The weather of Torell is very damp and cool having only a hand full of
days in the summer of open sky sunshine. Harsh rain and thunderstorms
are uncommon with windy cold drizzle being the norm. Seasonal changes
are evident but mild, temperatures staying usually between 10 and 20
degrees celsius year round.  In the fall all the tree shed their leaves
and the forest explodes with color. Blues yellows reds oranges and
purples of every hue paint the tree limbs and floor of the forest.
During the winter it does snow but only two to three times and usually
doesn't last long because of the rain and dampness that melt it away.
Also during the winter the Islands of Torell receives most of its rain
fall. in most years between 1 to 2 meters in the three month period. In
the spring the temperatures rise a bit and the trees bud and grow leaves
that are a bright, almost fluorescent, green. The northern plain of the
main land becomes filled with bright flowers and green shoots of grass
and shrubs. In the summer the temperature raises some more and the
clouds clear for a few weeks. It often becomes muggy with damp warm air
that sits stale over the islands. Every  fifteen years or so the
southern gray ocean spits up a hurricane that strikes the islands and
unleashes deadly havoc. Pounding rain and 150 kph winds beat down upon
the wildlife and people of Torell uprooting trees demolishing houses and
sinking ships. Along the eastern coast huge waves pushed by the wind
have been known to toss sea water nearly a kilometer inland in some
places killing untold numbers of trees and wildlife.

	The plants of Torell are well adapted to the seasonal changes that
occur there. The Islands' wet mild climate are well suited for plant
life and the smaller plants such as grasses and shrubs stay relatively
green and grow year round. Trees and larger shrubs in Torell are mostly
deciduous and during the fall they shed their leaves and stay dormant
during the winter months budding in the early spring. There are some
conifers that grow on the eastern coast of Torell's main island which
are more adapted to the high salt content of the soil there that is due
to periodic hurricanes that awash the coast in ocean water. The origin
of these conifers is much debated among the Tore'e as they lack any
resemblance to other conifers found in all of the known lands of Majik.
This has led some to speculate that the trees originate from seeds that
have washed ashore from some distant land lying across the vast expanse
of the Gray Ocean. The trees are called Mouse trees because the unique
shape of the cone seeds that resemble the top tail end of a mouse.

	The animal life of Torell is quite unique being relatively isolated
from the main land.  Birds and lizards have taken up many of the niches
normally filled by mammals. A large four legged lizard prowls the coasts
and forests of the islands. The Tore'e call them Tewik Dragons, they
grow to be up to 7 feet long from head to tail, are very vicious and
have been known to kill lone travelers.  The Tore'e use the scaled skins
of these beasts for their soft boots they wear on ship deck. Wingless
bird are common some having grown claws at the tips of their wings using
them to clime trees and live as monkeys would




	The Krass mountains are located in the north western portion of the
Torell island just about a kilometer south east from the city of
Hascron. They are actualy not mountains at all but rolling hills. Most
of the hills are cover with froest and they are the highest point on
Island. The grassy portions of the hills and the plains near them are
used primarily to farm sheep by the few Tore'e who live there.





7.2	IRIX



The Tore'e

	1. Introduction
	2. Appearance
	   2.1 Clothing, Weapons & Armors
	3. History
	4. Culture
	   4.1 Cities
	   4.3 Law & Order
	   4.4 Sea life
	   4.5 Military
	   4.6 Food & Trade
	   4.7 The Zrei'gu'aiuo Elves
	   4.8 Philosophy & Temperament
	5. Religion
	6. Language
	7. <homeland>
	8. Role-playing

1.	Introduction

	Tore'e are exceptional seamen perhaps the best on Majik. Their ships
can be found moored at every port of the known world.  Many are born far
from their ancestral home often in the shadowy corners of ships or in
the up stairs rooms of a wharf tavern. However all Tore'e are proud of
their heritage and most return to their isle of Torell. Those who live
on the Isle of Torell are commonly called Fisher people because fishing
is a common occupation. Most Tore'e however prefer to transport cargo
and passengers, mostly between Eastern Isles and Minartan. Their ships
are small, durable, quick, can sail both in deep sea and up larger
inland rivers and have, with the sure hands of a Tore'e crew, the almost
magical ability to weather the harshest of storms.
	Their ancestral lineage originates with the peoples of Thalamon. They
came to the eastern Islands with the Zrei'gu'aiuo elves. The small tribe
of the then Thalamon people started out as laborers and servants helping
the elves cross the wilds of Minartan but through constant swindling by
the dark elves they slowly became slaves to them. They reached Lanuin
and stayed there for about 600 years as slaves to the elves at which
time they rebelled and left Lanuin to settle on Torell. Since that time
no Tore'e has set foot on Lanuin. Sea life has made Tore'e strong and
sturdy. They have weather beaten tanned skin usually blond, white or
gray hair, bright green, blue or gray eyes and average a height of 176
cm for males and 165 cm for females.

	Tore'e don't need large cities because they spend most of their time at
sea. They live in small wooden cities and villages on the coast of the
Torell islands. They are peaceful people who see war either as a threat
to business or an excellent opportunity for it. Though should the need
arise their small fast ships are easily rigged for war. Tore'e aren't
interested in magic but they are fanatic worshippers of sea gods and are
shadowed in their favor. 

2.	Appearance

	Tore'e have strong thin muscular builds due to the hard work required
of all mariners. Their weather beaten, dark tanned skin and blond, white
or gray hair often makes them look older than they actually are. This is
betrayed though by the Tore'e deep set bright blue, gray or green eyes
which appear ever young and hold an adolescent arrogance. On land the
sea faring people of Torell move clumsily and appear out of place, but
on the open sea, standing on the prows of their ships, they are as
sturdy as rocks and move about deck with a sure foot during even the
most turbulent of weather. Tore'e are seldom fat, which is mostly due to
the hard labor required for sailing ships but also due to scurvy,
dysentery foreign strains of influenza and cholera that often run
rampant aboard ships and leaves sailors bodies toothless bald and
wreaked. Men often wear beards but keep their hair short and often
shaved. Women also keep their hair short. Average height of Tore'e males
is 176 cm and weight 80 kg. Average height of Tore'e females is 165 cm
and weight 60 kg. 

2.1	Clothing, Weapons & Armors

	On land and sailing in the waters near Torell the Tore'e wear drab
brown spotty rain gear consisting of wide hooded, jackets, boot covers
and legging that is water sealed with rubber grown in the jungles of
Zamurdi and human urine. Indoors and under the rain gear they wear wool
sweaters and pants which are dyed with bright colors. Most common
clothes are trousers, soft boots, sweater and cap which protects them
from the sun. In warmer climate clothing is usually made of cotton and
is warn loose. Also boots are not necessary in warmer climate and most
prefer to go barefoot. Tore'e enjoy wearing gold and silver and both
male and female adorn themselves with armbands, necklaces,  bangles,
rings and earrings made of these precious metals. 

	Tore'e prefer trade over war and do not support a permanent navy.
However, their ships are often filled with weapons & armor. For hand to
hand combat they prefer small short bladed weapons such as cutlasses,
scimitars or daggers which are light weight, easy to carry and quick to
unsheathe. They rarely wear armors but some who offer mercenary services
as cargo guards do wear leather armor, and arm themselves with bows,
pikes and heavier bladed weapons. All of the arms employed by the Tore'e
is of foreign craftsmanship being that the lands of Torell lack any
skilled weapons smiths

3.	History

	Tore'e ancestral lineage originates with the peoples of Thalamon. There
they resided in the western Delgrain forests near the Chain of Eld
belomin mountains as a small tribe of hunter-gatherers. They came to the
eastern islands with the Zrei'gu'aiuo elves, over a thousand years ago,
during the Zrei'gu'aiuo's great hundred year migration to Lanuin. The
small tribe of the then Delgrain forest-people started out as laborers
and servants helping the elves cross the wilds of Minartan but as
generations of the human tribe came and went and through constant
swindling by the Zrei'gu'aiuo they slowly became slaves to the elves.
When they reached Lanuin the human tribe had grown in size but had lost
all of their freedom.
	Six centuries passed on Lanuin as the Zrei'gu'aiuo's aversion to human
contact slowly led them to become absent masters. The humans were given
more quarter in their daily lives and allowed to worship their own gods,
slave master their own people, everything so long as the dark elves did
not have to look at them. It was at this time that the Tore'e began to
master their sea manship skills being given the responsibility of
sailing trade ships to the main land and the elven kingdoms to the
south. Slowly discontent festered in the ranks of the humans and when
the elves, whos' perception of time is slightly askew, finally began to
tighten their grip it was to late.
	The humans rose up and a bloody slave rebellion soaked the soil of
Lanuin red. The war lasted for ten years and casualties where high,
nearly half of the elf and human populations being killed. A peace was
found about three hundred years ago when the humans sacked the
Zrei'gu'aiuo's precious capital city.  The humans were given the wild
lands of Torell and three magical sea clocks that keep perfect time.
Since that time no Tore'e has set foot on Lanuin and no elf,
Zrei'gu'aiuo or otherwise, has been allowed upon Torell soil. The
location and posetion of the seaclocks is unknown but belived to be
still among the Tore'e people. The value of the clocks is imessurable
for with perfect time lattitude can be fixed and the crossing of the
Gray Ocean becomes possible.

4.	Culture

	 Almost all Tore'e are either sailors and traders or fishermen and most
travel to far off seas for years at a time. Some Tore'e have never even
seen the isle from which they originate. Those Tore'e who hold permanent
residence on Torell spend most of their time at sea fishing or handling
local trade with the continent and the eastern isles. It is common for
the skilled Tore'e to higher out their services to other foreign ships
and lands as captains, pilots, navigators and common crew
	Because of sea life Tore'e do not need large fortified cities and
prefer to live in small open settlements of wooden construction. The
homes in their towns of Hascron and Irix are simple and well built.
Simple, because of the little time they actually spend in their homes
and well built because of the many skilled carpenters who also work in
the shipyard. Sea farers don't have many laws or taxes, they follow
common trade laws. 
	As a people Tore'e are not hostel but are seen by those who trade with
them as usurers and greedy because they extract high prices for their
exotic goods and impeccable services. They are also viewed as highly
honorable; it has been said at nearly every port in Majik that "Any man
who claims he's been cheated by a Tore'e is a liar". Tore'e are both
proud and sensitive about their reputation and take great offense to any
slander to their name as well as any pirating and theft of transported
cargo by fellow Tore'e. They have been known to go to extreme lengths to
hunt down any rouge Tore'e ships and sink them giving no quarter to
their drowning crews.
	Tore'e show little interested in magic, scholarship or literature but
most of them can read and write. They are fanatic worshippers of sea
gods making large and valuable sacrifices in their temples which is
believed to be the main reason why the sea gods tend to favor them.

4.1	City Life

	Tore'e have only two permanent cities on the islands of Torell for most
of them prefer life as traders and sailors. Nearly all Tore'e who decide
to live more stable lives as fishermen, tavern keepers and ship
carpenters reside on the Torell Islands. All Tore'e, including those
born far from the isle who have never seen Torell eventually return to
Torell following a deep rooted mystical pull. Some say say it is a
magical curse cast upon the Tore'e when they were enslaved by the
Zrei'gu'aiuo as a means of preventing escape.
	Most Tore'e who hold permanent residence on the islands live within its
two cities. Cities are mostly built from wood because there is very
little stone on the islands or any skilled masons. People who live in
the cities spend most of their time at the sea fishing and trading on
the continent or south with the elves and generally only reside on land
for winter when the heavy winter storms make sailing difficult and
	Most skills such as trade, ship handling and fishing are learned at sea
but there are also some craftsmen within the cities who often take
apprentices. Both cities have large shipyards which built excellent
ships that are sold to both Tore'e and Foreigners. Mercenary services
can also be purchased in Irix which offers cargo guards. There are
numerous taverns filled with guides, navigators and other seamen. Cities
have also many shops and markets which offer a wide range of goods and
exotic foods.
	Temples, mostly through rich people, run the cities, they are
responsible for maintenance, public sanitation and order. Tore'e cities
do not have schools.  temples are responsible for basic teachings such
as writing and reading as well as convert pupils to worshippers of sea

4.2 Law And Order

	Tore'e do not have much in the terms of written laws, instead they rely
more upon their deep sense of honor and tradition. This honor extends to
every part of Tore'e life, a person is nothing if not his word. If a
Tore'e brakes a deal, steals, or lies he will be shunned by all of
Tore'e society and cast out never allowed to return to the Islands of
Torell or to deal with fellow Tore'e. This facet of Tore'e society is in
direct opposition to the structure of the Zrei'gu'aiuo elves' society to
the north on Lanuin and is considered by Tore'e as the last rebellion
against their former masters.
	Each city is lead by a city council which consists of all it's
inhabitants. The council decides punishments and votes upon legislation.
The City councils sit once a month, however to have legal power council
meeting must have at least 30% of all citizens present. If legeslation
gets majority votes behind it, it's accepted and even those who are not
present must obey the decisions made there. Legislature at council
rarely deals with taxes.

4.3	Sea life

	Though all Tore'e originate from the Isle of Torell, many of them are
born at sea or in the upstairs of a marine tavern far away from their
homeland. Cities are resting spots for most Tore'e, safe havens from
winter storms or were they can empty bulges, reseal hulls, buy supplies
and hire new crews for their ships. Many Tore'e are born at sea, live at
sea and die at sea. Children learn the art of trade and sailing as well
as reading and writing from parents, seamen and passengers. 
	Tore'e sea farers are honorable people who respect trade pacts and
common sea law. Of all Seafarers Tore'e are the least likely to practice
piretism and view such behavior as abominable. This does not mean that
they don't, from time to time, smuggle contraband. Tore'e abhor slavery
and will not engage in their transport. Tore'e will attempt to liberate
any slave ships they come in contact with if they have adequate forces.
Tore'e sailors tend to be more fanatical in their worship of the sea
gods than those who hold permanent settlements in the isles. 

4.4	Food & Trade

	Tore'e are excellent sea traders and perhaps the best in the world.
They travel to nearly all ports of the known lands of Majik. They
produce little on their home land that is exported but instead by cheap
from forign lands and sell it where it is in demand. The Grain fruit and
spices produced in Althianon is sold throughout the world as well rubber
grown in Zamurdi are but two examples.  On the Islands fish is a common
staple produced there some wool and lamb is made as well. Most house
hold do grow gardens of vegtables but all other foods are imported and
usualy sold at above average prices found elswear in Majik.  Few smiths
live on the islands and the vast majority of the metal items owned by
the Tore'e is produced elsewere. Most trade in the Torell islands passes
through Irix where the main port of Torell is located. The city of
Hascron is a larger city though and most fishermen reside here. Most
ships are built here as well which are one of the Tore'e main exports.
They their fine and expensive ships all through the the three known
contenents of Majik.

4.5	Military

	Tore'e are not warriors but this doesn't mean that they are incapable
with weapons. Even if they don't have military training they use their
weapons quite well and what they lack in melee combat, they win in ship
battle. Their small ships are very fast, surprisingly durable and easy
to arm with small catapults or ballista. In sea battle they often easily
evade both shots from larger ships and the ships itself and at closer
range fill those ships with burning quarrels from their ballista.

4.6	The Zrei'gu'aiuo Elves

4.7	Philosophy & Temperament

	To other races, both human and otherwise, the Tore'e are viewed as
distant and sullen. They do not speak of their personal lives to
strangers and generally only talk of trade. The reseane for this is that
Tore'e generally distrust outsiders and view them as lacking honor.
Their society as a whole is still deeply scared from their ancestral
experiences as slaves of the Zrei'gu'aiuo elves. They were tricked by
the elves into slavery and see getting to entrenched with foreigners as
a risk to their freedom. They do view the Zrei'gu'aiuo with much disdain
and greatly distrust all elves. They do trade with the elves in the
south but keep such transactions strictly business level and rarely
spend more then a night at elven ports. They do not have any dealing
with the Zrei'gu'aiuo and will refuse to transport anyone, regardless of
the price, to the island of Lanuin. Among fellow brethren Tore'e are
more relaxed. They drink, boast of their travels and engage in
merriment. In general when in the company of their fellow Tore'e they
are like any human and engage in normal social relations. Although
Tore'e are mistrusting of strangers they will give out information
abstained from their travels freely but in such a way that it will not
elude to their personal experiences. Instead they will give descriptions
of lands and peoples as if reading from a text book.

5.	Religion

6.	Language

	The language of the Tore'e is a guttural form of Tiala which is the
common tongue spoken by elves. They speak this language because of the
heavy influence the Zrei'gu'aiuo had upon them during their enslavement.
The Zrei'gu'aiuo, at the time of the Tore'e's slavery, would not let
them speak in the Zrei'gu'aiuo's own language Zadicc viewing it as a
desecration to their fine language. Instead forced their slaves to learn
Tiala preferring it over the Tore'e's long forgotten ancestral human
language. The only Zadicc word in the Tore'e's vocabulary is the word
"Tore'e" which is what the Zrei'gu'aiuo called the humans, after the
slave rebellion, as they left Lanuin for Torell as freemen. It
translates roughly as "Shit of Torell"
"Tore" being the Zadicc word for Torell and "'e" being a common
euphemism spoken by the elves to describe humans meaning in literal
terms, "shit". The Tore'e know full well what the meaning of their name
is but keep it as a badge of honor to remind them of the price of
	Tore'e hold vast influence over the sea trade of Majik and because of
that the Tore'e guttural form of Tiala is commonly spoken at all trading
ports, human or otherwise.
7.	Torell
	Torell is small forest island located south-east from Lanuin. Unlike
Lanuin, Torell is mostly covered with deciduous forest with some grassy
plains in the north. Weather in Torell is mild for its northern location
and wet all around the year. the Isle is surrounded with shallow rocky
shores, as Lanuin is, making it very difficult to approach Torell from
any direction. Only the Tore'e, who inhabit the isle, know how to tack
the shallow waters surrounding the isle. 

8.	Role-playing

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