Race+region info


Subject: Race+region info
From: Ville V Sinkko (vsinkko@cc.helsinki.fi)
Date: Sat Aug 28 1999 - 17:17:16 EEST


This is a first draft, quite unfinished, of my race+region
desc for Nin-Calaris. I haven't studied Hook's latest version
of the Althainon desc yet, so if this somehow conflicts with 
it, this is what will be changed, not it.

I'm kinda multi-tasking IRL right now, so the progress is
irregular and happens in irregular places.

The Chreith
-----------

The Chreith are a humanoid race which populates the southeastern land
of Nin-Calaris. A fairly old race, it roughly subdivides in three. In
the southeastern Danheir peninsula, their oldest place of residence,
the race is purest, most full-blooded and distinct - the True-Chreith.
In the north, the most 'outward' region of the land, the folk has 
intermingled with other peoples of the continent. Lastly, in the
mid-west and southwest the so-called 'Non Chreith', who are few.

The average True-Chrei (chrei being the singular form) male is smaller
than a RL human male but relatively stockier, averaging 160 to 168
centimeters and 65-80kg. The skin is a strong brown-tinted olive green, 
the complexion bearing faint vertical stripes of gray that strengthen 
with age, and the hair light gray with a slight pink to beige undertone.
The eyes are grayish-green.

The northern Chreith are more variable in stature, often taller than
the above; the complexion is most often sandy brown, and in the 
overall appearance the distinctive true-chreith properties are
fainter and diluted.

Of the genealogical history of the southwestern Non Chreith little
is known. Historical annals relate that the present-day inhabitants
of Althainon settled there four hundred years ago; from this fact
historians have speculated that the strangely mixed blood of the
Non Chreith could possibly have its source in mingling with another 
race that inhabited Althainon before them. No traces of such 
hypotethical culture have however been discovered, at least by 
Nin-Calaris researchers. The Non Chreith are the only ones of the 
race to exhibit distinct magical tendencies (see section on magic 
below); their hair is red and their complexion akin to that of the 
true-chreith but paler.

But whatever a Chrei looks like, don't jump to conclusions. You
can never know what goes on inside his head by just looking:
the Chreith are not one step behind the Orcs in the strength of
their spite and the darkness of their souls. While the old maxim 
"Give an Orc a brain and he'll thank you in Chrein" is admittedly
rather insightful, the only material connection between the two 
races is their inner malice, and aside from it they could not 
be much farther apart.

The Chreith are a fairly civilized and organized people. They
value surreptitious and discreet courses of action to achieve 
their goals. They are haughty and contemptuous towards other
races, hot-headed and vindictive, but their outward guise of 
gelid, infinite patience never fails. 




Notes on culture and politics
-----------------------------

Nin-Calaris is nominally ruled by a king who holds but symbolic
reins over the land. The true power is in the hands of the
government which consists of representatives of the lords of 
the six provinces of Nin-Calaris and an office of ministries 
which is separate and independent of the counties. The Chreith
are rather fond of politics and organization.

  Of the population of Nin-Calaris the bulk (78%) is northern-chrein 
- the 'common folk' (at least from True-chrein point of view). The 
remaining 22% are True-Chreith, who hold most of the influential 
administrative positions. They are in majority only in the native 
Danheir and the much-disputed Brearon province. Of Non Chreith there 
are but two or three hundred; during the history of the nation they 
have been both respected and discriminated, even witch-hunted, but 
most often just quietly shunned, depending on where the current 
cultural wind has been blowing from. Nowadays they are held in great 
esteem, especially the ruling class to whom having a nonchrein 
acquaintance is something of a status symbol. (see section on Magic)

  After the feudal chain of hierarchy that separates the common 
folk from the lords, the only division of people into social 
classes is based on ancestry and blood: the pure True-Chreith 
are always above the common, despite their lesser number. 
These two hierarchies overlap most of the time, for 'lord' 
equals 'True-Chrei' except for the north and northwest where 
the common Chreith have more power. Social division via 
occupation is so vague as to not exist in the chrein society 
with the exception of the soldier profession which is valued 
high.


Religion and cosmology
----------------------

Design unfinished here. 

- Strongly dualistic 
- Two paths: path of spirit and path of earth; Life is where 
  they cross. Hence the symbolic monogram:

	 \.-./
	 '\ /'
	 | X |
	 `/ \'
	 /'-'\

- According to the belief reincarnation occurs when (if) a 
  spirit conjuncts with a new Earth-path

- Two Gods, non-anthropomorphic, one is seen to guide the 
  Spirit paths, one those of Earth

- Deeply philosophical in nature - no crusade mentality or
  fanaticism


Of Magic
--------

Magic holds a major and strange role in chrein culture. The
many legends and stories of folklore relate great deeds done
and great wars won by the Chreith sorcerer warlords. Klamirka,
the daemon-souled sword of the fourth warlord of Danheir, is
still wielded by the kings of the Crescent Palace, but only
to remind all of olden days of glory. For times have changed,
and magic is waning from the souls of the Chreith. If a
True-Chrei child is now caught of lighting his sister's hair
on fire with a blink of his eye, it is a wonder indeed and
his parents can well be proud, for people skilled in magic 
are growing fewer and weaker day by day. The northern-Chreith
have lost the light of magic centuries ago; Only faintly it 
flickers in the True-Chreith, casting images of madness and 
obsession in the minds of great lords who, staring at frescoes
hung on the walls of their palaces that depict the deeds of
the ancient sorcerer warlords, spend great fortunes on 
treatments by frauds and quack doctors who cash in by claiming 
to be able to reconjure magical power inside their souls.

The Non Chreith are above all this, and are thus at an
advantage whatever they do. They rarely stir at events
domestic or foreign; though they could probably well take over
the entire nation if they so chose, they remain at a
distance from the affairs of others. Their behavior has
inspired many a conspiracy theorist to suspect, amongst other
things, that they have infiltrated the entire government and 
are the real leaders of the nation.


Section 2. Geography and Wildlife
---------------------------------

Nin-Calaris borders on two lands. In the west lies Althainon:
The border runs along the Miren, or Ashenwater, which flows
southwards from the biggest of the Azure Lakes towards the
southern sea. The river branches twice in two: the latter branch,
near the south coast, creates an estuarial island. The ownership 
of the island is a continuing source of debate and dispute 
between the two nations. Nin-Calaris authorities say it is THEIR 
province; so do Althainonians.

The northern border of Nin-Calaris is loosely marked by the 
vale of the river Adwoir. It is constantly pestered by
outlaw bands: they are on prey for trade caravans for whom 
this is the fastest land route from the northern coast to
Nin-Calaris and eastern Althainon.

A mountain range, divided in three by Miren and a northern
river atm anonymous, lines the northwestern part of the
land. A source of iron and quite likely other as of now 
undetermined minerals, it is dotted by mines. The quarried
ores are delivered to the harbours at the Lakes, whence they 
are transported on riverboats either to be sold in Jarpin 
(on the Althainonian side of the water), or on to Nin'Calaris 
to be refined and processed by chrein metalworkers. 


Major cities and centres of inhabitation
-----------------------------------------
The cities marked into Nin-Calaris on the majik4 maps are void, 
save for Brearon and the unnamed yellow splotch at the river 
Adwoir, which marks the only ford across the river. The capital 
city is located at the shore of the gulf of Danheir, southeast 
of the red dot that says 'Tridus'. Other than them, this section
is still sitting pants down on the toilet. Wait for the 'plop'.


Trade and related items
-----------------------

Agriculture is mainly concentrated in the heartlands of 
Nin-Calaris, on the west and south sides of the Mistmoors. A
major portion of the agricultural products consumed is however
imported from neighboring lands. Animal meat is not a part of
the chrein diet mostly due to the fact that the meat of the
major native animals of Nin-Calaris is not very well fit for
eating. Fishing is common, thanks to the multitude of marine
life both in the Tranian Sea and in the southeastern Azures.

Fauna
------
Unfinished. Done so far:

*northwestern swamps surrounding the Azure Lakes pestered by 
 tiny insects which can eat a 100 kg human to the bone in an 
 hour

*the Wangnaw or 'ghost mole', a large nocturnal lizard of the
 Mistmoors, lives in burrowed tunnel networks


Roleplaying rant
----------------

(using the format of Beregar's Brahjian text)

Combat. While proficient in swordsmanship, Chreith
 generally avoid direct conflict and bloodshed unless they
 specifically intend to kill. And when they intend to engange
 in combat, the strategy is pre-planned and they are seldom
 alone against the enemy.

 The chrein weapon of choice is a short broad sword of domestic
 origin. Armours are generally light, for Chreith are not
 the strongest of people and especially True-Chreith doth lack
 endurance for fighting in full metal armour. A common suit of 
 armour includes a leather breastplate or hauberk and greaves, 
 and a singular, tough leather helm called "ruffian's crown" 
 which offers excellent protection from sword hits but is useless 
 against eg. polearms and bludgeons. Shields are seldom used;
 sometimes small and very broad-bladed parrying daggers are used.
 
 As said somewhere above, the profession of the soldier is
 honored high. There is no one 'royal army' which would take
 care of defense and war; each province wages its own military
 forces, and in addition private mercenary armies are upkept by 
 several lords. The honor of the soldier is in the extreme
 strenuousness of the work: only the strongest of men can meet
 the requirements of constant, unrelenting physical training and
 stress. The weaponry varies with the army; most common are
 light halberds and longswords. With the former, a short sword
 backup is common. The soldier's armour consists of banded field 
 mail, covering the torso, neck and the front of the legs. The
 color of the crest of the helmet is unique for each provincial
 army; non-provincials are forbidden to wear crests.


Religion. As stated above, religion is philosophical in nature
 and holds no great significance in the society.

Magic. Very few Chreith can boast magical senses; even fewer
 learn to control and manipulate them, for those skills are
 forgotten to all but Non Chreith. A Chrei who discovers such
 senses in himself is eager to seek and find a nonchrein sage
 under whose guidance he may be able to learn to utilize his
 abilities. Not many have found such a master, and those who
 have do not tell what they have learned.

--
The chance to wind up in one of the three whachamacallits in
character creation:

common Chrei - 80%
True-Chrei   - 20%
Non Chrei    - <1%

The chance for the character to be magically-inclined:

common Chrei -  <1%
True-Chrei   -   7%
Non Chrei    - 100%


--
65
  Zn
30



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