Subject: Re: User interface proposal
From: Atte Koivula (yorka@dlc.fi)
Date: Thu Aug 26 1999 - 09:35:23 EEST
>the first one naturally is, how are we going to handle >fighting? >does the battle commence whenever two aggro entities come >across each other inside certain radius, or do you have to >keep hitting the mouse button so that you\'ll hit the >monster or what? Personally I detest \"battle modes\". As we have sometimes discussed, battle should be considered on a hit-by-hit basis with added pseudo-automatic features such as your character dodging automatically and by dodging taking steps to the sides or backwards etc so that you\'d have to watch what your character is doing, the same could apply to your character advancing towards your enemy and rushing into him if he is aggressive. So, in general, the characters movements should/could be partially controlled by the computer while the character himself would decide when to attack or flee and how. There should be a dodge/parry -adjuster, having more dodge vs parry would move your character around a lot and having more parry would keep him static and he would try to fend off incoming blows. Generally, making the battlesystem completely automatic would make it extremely boring, and it would be pretty difficult to come up with a versatile automatic battlesystem that would look and feel right. On the other hand, making it completely manual would make it extremely hard and exploitable, it would turn into a chasing performance, but then again, chasing performances should be possible considering the characters have only one single life. A fast pair of legs should be an advantage. Also, as Majik\'s battlesystem strives to be realistic, there must be combat types (\"barbarian bashing\", \"tiger way\", \"brawler\'s special\", \"elven scimitar slashing\" etc), special attacks (\"flying kick\", \"full circle slash\", \"overhead bash\" etc), like in Majik4, and different types of attack/defence patterns that will make your character customizable (\"berserk\", \"aggressive\", \"careful\", \"evasive\", \"fleeing\"). This, I think, is the most important feature of the battle system. I have a pretty good picture of all this in my head (as I have thought about the battle system a LOT having coded this stuff into Majik4) and I will come up with more specific documentation once it is required. Cheers, _/_ /Atte \"Yorkaturr\" Koivula <yorkaturr@majik.netti.fi> --------------------------------------------------------- Tämä viesti on lähetetty Saunalahden Serverin Webmailista osoitteesta: www.saunalahti.fi
This archive was generated by hypermail 2b25 : Tue Feb 12 2002 - 00:03:15 EET