Dwarves


Subject: Dwarves
From: Atte Koivula (yorka@dlc.fi)
Date: Thu Jun 10 1999 - 23:11:39 EEST


A short description of the dwarves of Majik.

_/_
/Atte "Yorkaturr" Koivula <yorka@dlc.fi>

The Gwalmur
===========

1. Introduction

The Gwalmur are a peculiar race of warlike, yet quiet and isolated 
creatures. They are known as keen workers, ferocious warriors, skillful
architects and brilliant engineers. They are by far the most technologically
advanced race in all of Majik but they are not at all eager to present their
findings to others. They are selfish, yes, but not at all cruel or malicious. 
They only do what is natural for them, which is to build, organize, create - 
and destroy.

2. Appearance

The Gwalmur are approximately 4' - 5' tall (120cm-150cm), the average 
individual being 4'7". Both male and female individuals measure the same 
height. Their weight varies around 110 - 180lbs (50-80kg), the females being
heavier than the males due to differences between lifestyles. The males have a 
long, thick beard which starts to grow from birth. The beard is never cut, 
shortened or shaped in any way, but it may be tied into ornamental knots or 
jewelry, such as small bells and bands, may be tied to it. This happens 
especially when these creatures indulge themselves in celebrities - which are 
brutal drinking and eating feasts without exception. They have long, gnarled 
arms, short and thick legs and a well-built torso. Their fingers are puffy and 
short, yet are capable of great dexterity and accuracy. 

3. Habitat

The Gwalmurs live in artificially built large underground caverns and caves
exclusively in the mountain region known as the Chain of the Sledgehammer, 
located south of the kingdom of Thalamon. This region and its surroundings is
generally known as Gwaelmar. The greatest Gwalmur city, Bral'Gaur (Rock Home), 
is directly connected to every other Gwalmur city with a network of 
underground tunnels. Bral'Gaur is the only Gwalmur city which is directly 
accessible from the surface. 

Contrary to popular belief, the Gwalmur are not particularly fond of 
minimalistic, narrow mining tunnels but prefer large, high and roomy 
dome-shaped caves which are built in the crude yet pragmatic way the Gwalmur 
are so fond of. They use several mechanical innovations to assist them in 
everyday tasks, such as steam-powered mining machinery, elevators, carriages 
etc. 

Most occupations of the Gwalmur men are settled around the military and
building things, both large and small. The Gwalmur women handle the maintenance
of the Gwalmur men by feeding them, which is the only role considered fit for
a woman. 

4. Culture

The Gwalmur culture ties itself around the sentence: "KROBWU, BUCRAL E 
RAUGMARO!", translated "KING, HONOR AND AXE!". They respect their authorities
greatly, do their duties diligently and are constantly preparing for the War. 

4.1. The King

There are two classes in a Gwalmur society: the People and the King. The
King is the supreme commander of the Gwalmur military, the owner of every 
piece of land in all of Gwaelmar and generally controls anything and 
everything. The King is elected once in a generation by members of the King's
High Council which includes representatives from the Bal'Krobwu, the military
and the mechanical workers. A new king is elected when the King has died. 

4.2. The Honor

All Gwalmurs are workers. It is considered honorable to work for the good of
the Gwalmur society, the motivation of this notion being their bloated
nationalism. Despite this, the Gwalmur are not authoritative at all, they are
proud. Allegiance is only acceptable to the King and to impersonal things, it 
is unheard-of for a Gwalmur to consider himself inferior to another individual.
This may seem unorganized to outsiders, but the Gwalmur are capable of a level 
of solidarity far exceeding that of the humans'.

4.3. The Axe

The Gwalmur are constantly preparing for the War, which is an impersonal and
vague, yet frightening, threat. It states in Gwalmur lore that one day a great 
enemy shall attack the Gwalmur, destroying them underfoot. As the Gwalmur are
conservative people that do not question their traditions, they naturally
do everything they can to prevent this, which is why they are taught to handle 
the double-axe (raugmaro), the crossbow (rocegbau) and several warmachines and 
miscellaneous war equipment from the moment they are able to stand, which
makes them extremely fierce and skilled warriors compared to most humanoid
races in all of Majik. The Gwalmur hone their combat skills constantly. They 
dress in armor (gletmacne) as this increases their ability to function in one
during a combat situation, and also builds their muscles and improves their 
constitution. Lighter clothing is generally frowned upon, and is only worn by
the King, the women and the Bal'Krobwu who always dress in their light brown
robes.

The Gwalmur specialize in a certain field of combat when they reach adulthood.
The possible specializations are:

- Khenda (machinery)
- Raugmarun (axes)
- Rocunmun (crossbows)

The Bal'Krobwu (translated "Earth Kings", the earth elementalists) usually act 
as the highest military commanders and they also participate in combat fully.

5. Religion

The Gwalmur are not very spiritual people, but they do worship two Gods, 
the God of the Mountain (Kmarag) and the God of the Outworld (Kmemroga). 
Simply put, the God of the Mountain represents everything collectively 
beneficial to the Gwalmur while the God of the Outworld represents death and 
destruction. In fact, the Gwalmur word "kmarag" means "life", while the word 
"kmemroga" means "death". 

It is believed that both of these Gods have two forms in which they can appear,
a peaceful and a warlike form. Kmarag appears either as a tall elven creature 
dressed in white flowing robes and wielding a staff with a crystal on it, or a 
fierce large warrior dressed in a black, spiked battlesuit and wielding a 
mighty war-axe. Kmemroga can appear as either a tall skeletal creature dressed 
in a black robe and wielding a jet-black scythe, or a huge serpent creature 
with a humanoid upper body and a head with two barbed horns.

Even though the Gwalmur believe in the existance of deities, they do not hold 
religious ceremonies or celebrities. The Bal'Krobwu act as their spiritual 
leaders and are generally more than able to satisfy the Gwalmurs' thirst for
mysticism with their performances of elemental magic and colorful tales of 
ancient lore.



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