(no subject)


Subject: (no subject)
From: Atte Koivula (yorka@dlc.fi)
Date: Wed Aug 18 1999 - 15:38:59 EEST


There is only one casting system and that is the 3-way
magical symbol system introduced by Malekith. However,
there are several subtypes (I don\'t care if there are 2,
20 or 200 as long as all are fundamentally different), 
of magic such as elementalism, shamanism etc and they all
are members of magical classes. These classes are: primal, 
academic, religious and divine. 

The magical subsystems have limitations concerning what
symbols are available. For example, elementalists might
not have \"plantkind\", \"flesh\" and \"nature\" symbols.
Our current list of symbols is as follows:

Alteration    \\
Control        \\
Creation        - Technique
Destruction    /
Detection     /

Fire        \\     
Air          \\
Earth         \\
Water          \\
Flesh           - Power
Nature         /
Plantkind     /
Magic        /
Mind        /

Spirit     \\
Image       \\
Arrow        \\
Being         \\
Essence       / Form
Key          /
Sphere      /
Weapon     /

Also, the reason we have classes is that not all symbol 
types are available for all classes. Like divine magic 
-users (truenames), can only use verbal symbols and primal 
magic users (shamans, druids) cannot use verbal symbols
at all since speech is a logical tool for communication
and primal magic is essentially ritualistic, meaning there
are no principles or laws from which the truth (tm) can be
derived from. People who know something about occultism 
should be familiar with this concept. 

I will post something more specific later.

_/_
/Atte \"Yorkaturr\" Koivula <yorka@dlc.fi>
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