Subject: Re: a MUST read...
From: Isaiah Kraus (kraus.35@osu.edu)
Date: Sun Feb 20 2000 - 04:10:43 EET
Dmitri Medvedev wrote: > Hello, > > I found this article that is a MUST read! > It is an article that has very good points about Online RPGs. > > http://www.best.com/~tenarius/mudwimping.html > > I have not seen a massive RPG not fall victim to this terrible fate. > A recent victim: EVERQUEST > This Article Rocks! 'Nuf said. > > Kaput > ftp://ftp.majik3d.org/open/kaput/creature1.jpg > ftp://ftp.majik3d.org/open/kaput/creature2.jpg > > So do these pics! I can't wait to build some models based on them. . . Also in regards to my last letter, I cant stress enough the following, in order of importance, list of things IMO we graphic people need as soon as humanly possible: 1-Some sort of preview program for model viewing, and perhaps setting texture information 2-Information about the said texture information (map projection type, map use, map location,etc?) that majik3d handles, and in what format it needs to be supplied (in the object file?-.ac objects' texture designation capabilities are insufficient in many ways-so somewhere else or new format or what?) -An animation system. My 2 cents is that you "reverse engineer" (aka steal) it from quake, quake2, or something similar. IK is nice, and should be used to generate the animation sequences by us animators in our respective proggies, but to have an IK system running in the game itself would be too CPU-intensive and kill the frame-rate. At least, I've never seen an IK system that could run a decent number of polys in anything close to realtime. That, and IK is notoriously buggy when it comes to assigning vertices, and if each model isnt constantly tweaked (for each individual action), vertices have a tendency to fly all over the place. This is something we can easily handle in 3DSMax or LW, but not so easily in the game itself. This is all based on my experience, but I may just suck, so by all means show me some counter examples if ya got 'em. . . In a side note, does anyone have a registered version of ac3d they can email me? I can't convert my meshes into .ac format without it (the shareware version is crippled). . . Luxem (kraus.35@osu.edu) > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com
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