Subject: Questions About Most Everything
From: Isaiah Kraus (kraus.35@osu.edu)
Date: Wed Feb 16 2000 - 04:10:53 EET
Hello, I also have many questions about how you are structuring the 3D-animation system in majik (i.e. in what format/how do I submit animation sequences for characters walking, swinging a sword, crouching, running, drawing a bow, eating etc etc etc). Is your animation system axis-based polygon deformation (rotation/translation/scale of polygons relative to some reference axi/point) or point-based (where I would just give you coordinates for the all the vertices in a model, each vertex with a separate motion path for the duration of the animation) Can it do both? Does it do something else entirely (shudder)? Also I want to be able to see the meshes I make in the actual game, to get a better idea of what I'm doing (ie. this has too many polys, this map looks bad, etc). Can I "load" objects into the majik executable program (which I havent downloaded yet)? Will they look right (proper textures, assuming such are contained in the origional file)? Where should I put image maps, how do I get the program to find them, and get it to use them for the right things (transparency for example)? Can I affect them (i.e. fix texture map placement, object scale/translation/rotation) within the program (in realtime)? If I can't do any of this can we incorporate all or some of it into the next release? Please? Can I just give everything (objects, texture maps, etc) to someone else, and get them to do all this, send me the results so I can load up the program and have a look?:) -Isaiah aka Luxem
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