From: raeky
Date: 2002-01-31 17:09:20
There was some discussion on irc about rune symbols and what they should be. I thought that possibly each culture would have developed, in there own language, some form of sorcery and thus each culture would have different spells and symbols. Like orc sorcerers would learn the local magic for there culture first, then to become even more powerful would want to seek out sorcerers from other cultures to train in there magical arts as well.
Doing this will give a sorcerer player reason to globally travel and seek out other sorcerers to share knowledge between them. It would stand to reason if the magical art of sorcery was developed within a culture, it would develop differently in different cultures. Also this would allow us to create a wide variety of spells and symbols and by giving some to some races it would make it very difficult for a single player to master all arts of sorcery.
From: sweatshop
Date: 2002-02-01 02:56:49
In-Reply-To: 461
There may have been a discussion about this that I missed, but what determines what culture a player starts out as?
From: beregar
Date: 2002-02-01 10:14:16
In-Reply-To: 461
I think it would be a huge work to invent different runes for each race, not every culture should know runic magic (actually, use of magic became "common" only a few centuries before cataclysm, and even then it was in possession of a few individuals). So, if we want variation in "rune magic" there should be "trends" which are based in those cultural differences you mentioned.
I admit it would be cool if all (runic) writing would be based on some runic structure and you could accidently form a spell by combinig some runes. I'd actually like to see different "fonts" which are rune symbols. Perhaps language skills would apply to (runic) writing too, so if you know Alande for example, your english writing is automagically translated to alande glyphs.
There is still the question about rarity of magic. We need huge amount of symbol combinations to make enough unique spell combinations for each existing symbol trend, no reason to give only a dozen (or so) spells for different races but if there are so many of them, would it make magical knowledge too easy to spread?
Also, magic system says that there is some alteration in symbols between different players, so you can't leech them from players, how this applies to runes?
I still consider sorcery and academic magic the rarest forms of magic (after the divine), primal and religious being the most common.
On a side note, I'm certainly going to redesign Brahjian and Gwelthorians a bit since they use way too much magic, Brahjians even had a magician caste which is completelly insane considering the rarity of magic... or actually not if it is either primal magic or religious magic.
From: darshan
Date: 2002-02-01 09:19:56
In-Reply-To: 469
Spawning a new thread on this subject.