The coin symbol's significance
Message 457
From: darshan
Date: 2002-01-31 12:22:22
After a great catastrophe which wrecks down the cities and destroys culture, I would suppose that survivors hold on to whatever possessions they have left of the gone world - for example, coins. The Namhas-headed coin was the primary monetary unit of the pre-cataclysm society; now, after the cataclysm, it is seen by the people as a symbol or memento of the pre-cataclysm times and also of a goal to strive for of rebuilding the society. This is of course why we picked the coin as the Majik logo.
Hmm, I promised I'd somehow develop this idea in relation to the currency system, but on second thought I can't think of anything. Blah.
Message 458
From: yorkaturr
Date: 2002-01-31 14:31:23
In-Reply-To: 457
If the namhas-faced coin is such an important symbol, then wouldn't the players want to create coins like it?
In regards to currency...
An initial idea how this could work would be so that a city/region would need to have a coin mint and a bank built, and when coins would be created, an equal amount of money would be transferred to registered citizens' bank accounts (according to some authority's judgment) and the actual coins (cash) would be distributed from a bank that would be run by an NPC. The players would need to provide the coin mint with raw materials (gold or copper or silver) and people who would bring in the material would get a monetary reward, new coins would be created etc. This could actually create a group of miners who would do this for a living, and cities would rival in the "who's richest" compo.
Message 459
From: darshan
Date: 2002-01-31 14:32:26
In-Reply-To: 458
I like that.
Message 467
From: Archantes
Date: 2002-02-01 00:27:13
In-Reply-To: 458
Will there be a different currencies for every race/nation/region, or are they just using the common 'gold piece' everywhere? (D&D anyone?:)
If there is different currencies, will there be more than one value for money then? That may turn out to be tricky..
Message 479
From: beregar
Date: 2002-02-01 10:53:06
In-Reply-To: 467
There should be different currencies and pieces of their money should have survived the cataclysm. Even if most have gold pieces, there should be different images in them for different regions.
Can the players actually see details like these in the game or are coins too small objects to look at for detailed "image"?
- Beregar
Message 487
From: yorkaturr
Date: 2002-02-01 13:01:25
In-Reply-To: 479
I think in Nemen there will only be Namhas-faced coins, and that's the important issue right now. Other regions can be considered once we have experience about how this stuff works in practice.
Message 480
From: Archantes
Date: 2002-02-01 10:59:19
In-Reply-To: 479
If one is cabable of looking at them in detail view or something..
Message 500
From: Archantes
Date: 2002-02-01 15:13:11
In-Reply-To: 487
True. Have you thought about having different value for same coin.. system? Like one Namhas equals 10 Nacents? (heh..names:)
So eg. there would be coins for 1 Namhas, 50 Nacents and 10 Nacents.
This system should be tested as well if one decides to have the coins. And when creating the first Coins, one would create the smaller ones same time as well. If this does'n complicate thing too much.. And is not superfluous
Message 522
From: Zugreb
Date: 2002-02-04 11:17:24
In-Reply-To: 500
Well actually it depends on how much one coin will be worth
if bread will cost over 1 coin then there is no point having
smaller coins or is there?
Message 549
From: Zugreb
Date: 2002-02-04 21:23:12
In-Reply-To: 522
who say's you have to use mony to buy it :P
while ago here was discussion will we at all have
money heh :P
and buy'ing a castle is not good idea anyway :)
I'd advise to take it by force :P
Message 524
From: Archantes
Date: 2002-02-04 11:59:03
In-Reply-To: 522
But if a castle costs 1000000000000000 of 'em there is point. ;)
Message 550
From: darshan
Date: 2002-02-04 21:29:39
In-Reply-To: 549
How do you conquer a castle that hasn't been built?
Message 551
From: Archantes
Date: 2002-02-04 21:51:13
In-Reply-To: 550
Heh. Ok, Truly. Say, a meal costs 5 nacents (I'll use these names, because there is no better available;) and to construct a fleet of battleships 75 000 times more, there is a problem when you have to carry these coins to nearest town with harbour. Even if you are a lord and have many wagons :)
If we have coins for 5 nacents 10 ns 50 nc 1 namhas 5 na and 10 na you need only.. wait.. um.. 3750 coins instead of 75 000! That's something I call an advantage..
Message 559
From: raeky
Date: 2002-02-04 22:21:25
In-Reply-To: 551
What about a npc ran bank in the established towns. Players can deposit coins there and buy things from local mercents and the $$ is taken out of there bank if they don't have enough in person. But of course if you where on the other side of the world the merchents there wouldnt be able to draw money from your bank in nemen.
Message 561
From: Archantes
Date: 2002-02-04 22:25:41
In-Reply-To: 559
I would say, that if players do not need to carry their money in cities, there is no poin being a pickpocket is there?
This means that trading in game would become flat if people have all their money in banks.
Message 562
From: raeky
Date: 2002-02-04 22:40:22
In-Reply-To: 561
i wouldn't want to be robbed, there is no secure place for large amount of money.
Message 563
From: Archantes
Date: 2002-02-04 23:03:31
In-Reply-To: 562
Of course there is. A bank. There you can keep money safe, until you need it. Then but only then you have to carry them around. That's the thrill of long journeys. You need (propably much) money and if there is a group of bandits waiting you.. well life isn't fair always.
I think that a bank system, that enables withdrawal from any bank when you have money in any of them, is quite modern anyway. And there would be a problem when money runs out of coins and you still need your money. Of cource bank can carry the cash around world, but does this still represent the issue that we need and want from medieval bank?
Message 564
From: raeky
Date: 2002-02-04 23:56:50
In-Reply-To: 563
A medieval bank would only work localy, you can't withdraw money at a different bank then your money is at. So if you move to another island/contenent you need to withdraw your money and deposit it at the new bank in your new location.
Message 570
From: Archantes
Date: 2002-02-05 00:22:30
In-Reply-To: 564
That's right. So banks are needed, but IMHO they should not be used like 'credit generators'.
Something like that I was thinking.
Message 573
From: raeky
Date: 2002-02-05 01:49:57
In-Reply-To: 570
Of course this is way of topic, possibly this should be moved to another thread. :P
Message 586
From: Archantes
Date: 2002-02-05 21:09:58
In-Reply-To: 573
I think it's over now.. ;)