From: yorkaturr
Date: 2002-01-28 13:57:20
We already have a lot of material that concerns rather specific features such as magic, combat, economy and religion, but in addition we need to gather a comprehensive list of features from the newbies' viewpoint that shortly describes our basic design philosophies, bridging the gaps between those specific issues. Good examples of "need to be documented" features would be
- The fact that design should always start by considering the most realistic and believable solution for any individual problem, ignoring role-playing clichés, and from there on the level of realism should be tuned according to resources we have assigned in implementing the stuff
- We don't have classes, instead we have skills
- We don't have experience or levels, instead we have skills
- We don't have alignments, players are not "labeled"
- The gaming isn't based on monster bashing, instead ...
- How players interact with Gods
- How players interact with Sages
I'm pretty sure you brilliant people can expand this list dramatically.