From: Archantes
Date: 2002-01-26 21:34:27
How much can you carry?
There was a discussion about inventory system earlier. A 3d mini model is fully functional, you can handle clothes, ordinary weapons, armour, rings, neclases, scrolls, books, ankle jewlery, keys, potions, throwing knives, tinderboxes, food, water.. etc. etc. But, it may be tricky. Where to put all these?
One can't just throw all of them to haversack - if you do, you don't find them from your inventory in a second. On top of all this, there may be some items which player wants to wield, rings and other jewlery for example but also rings that one does not want to wield. Not to mention the fact that we may want to hide our weapons for some purpose...
That we know.
It may well be that there is dozens of places in this 'attach items' inventory system. Room for 100 - 200 items?
If we list some of them..
* 10 (or 8) places for normal rings - two for every finger - makes 20 items
* 10 places for toe rings - makes 10 (20 maybye?)
* 2 places for ankle rings - makes 4
* 2 places for shoes, makes 4 (You can wield socks)
* 2 places for armour in lower legs - 2 (or 4 - ringmail-platemail eg.)
* 2 places for armour in thighs - 2 or 4
* one place for trousers - makes 1-2 (or even 4?)
* 8 places (inner/outer lower leg/thigh on left/right foot) for belts for knives, throwing stars or similar small weapons - makes 8 times 1-3 items. (There may also be pockets in trousers to replace these)
* 2 places for weapons in shoes
* one place for ordinary belt
* 1-5 places on ordinary belt - 1-2 for hand weapons (with or without scabbard) - one for map scroll, rope, quiver etc.
* 2 places on shoulders - for bow and quiver
* one place for backpack
* one place for hat, coif, helmet or crown etc. - makes 1-3 (even more?)
* one place for clothes in torso - makes 1-4
* couple of places in pockets - depends on the clothing in torso. (Can be replaced with shoulder belts with bag eg.) - every pocket can contain several, say, 3 items
* one place for armour in torso - makes 1-2
* 8 places for armour in arms (shoulder/upper arm/forearm/hand) - makes 8-14 (16?)
* 2 places for gloves - makes 4
* one place for robe - makes 1-2
* one place for necklaces - makes 1-5 (10 even?)
* 2 places for earrings - makes 6?
* then we have the backpack: Places for stuff inside, and in addition possibility to attach crossow, (tent?) or couple of tools and spears on top or pack of it.
Hmm. Makes 66 attach places plus the backpack - with 20 more or so?
And with quick calculation we have about 150 items. Have you ever thought how much we can carry? I hadn't before. Obviously weight limit prevents this much items to be carried - though most of these items are small and light - but in any case.
In this attach items system lies hidden another advantage. The time needed for wielding and using items depends highly on the place of the item. For example things in backpack need much more time to find than item from, say, shoulder belt. And abviously one needs to come to a stand (and maybye sit down) to find items there, when one can wield a throwing knife placed on belt while running.
If we think how much one can carry, it depends on the strenght of course, but the final limit is around the weight of the character. If one weights 75 kilos, he can barely move while carrying another 75 kilos etc. But when in battle - even the extra 15 kilos from ringmail has an enourmous effect on the time one can fight effectively.
In addition you may carry a sack in your hand - filled with more and more items! Maybye one should consider buying a horse and a wagon..