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Current development status

Message 2657

From: dazzt
Date: 2003-03-07 00:37:47


Hi all,

As you have been able to read from our site we lost majority of the technology base with the bankrupcy of Taika. During the autumn and winter we have been redeveloping the base technologies in cooperation with former Taika employees at taika.org. These projects, Amon and Magi, are separate projects, but will be heavily used in Majik's development.

Amon contains the buildsystem, utility classes and base libraries for cross-platform C++ development. It will be licensed under the MIT X11 license and is thus free for anyone to use.

Magi is a message-passing platform for developing distributed software, on which Majik's networking code and server will be based. The platform itself is starting to reach usable state, after which the development of Majik-specific technologies can start. Currently designing is under way for Atlas, the worldserver responsible for handling avatars and objects in the 3D world. The actual development of Atlas should be starting soon, since of course not all parts of it depend on Magi.

Since we also need a new client, we've been looking for a new 3D engine from the open-source alternatives. At this time, the OGRE (http://ogre.sourceforge.net) engine seems to be the most promising solution. The client design and development should start somewhat parallel with Atlas.

The general plan is to try to get away initially with as simple implementation as possible (e.g. don't care about performance, scalability etc for now) to obtain similar functionality that was in the last terraintest as soon as possible.