From: Ragnar_GD
Date: 2003-01-14 23:26:39
Hi,
I'm Ragnar, G.D. I'd like to join in. I'm an IT-professional, former developer, now sys-admin, 35 years old, and serious about what I'm doing, as my family doesn't allow for more than one dedicated hobby.
I can do C++ - a bit rusty now -, PERL, and dabbled in enough languages to get going in any script-language at no time.
I simply do not want to code too much, though.
And I hate Morrowind-Scripting at the momentary state, I've been trying to implement hit-location-based combat there, and failed miserably.
I think of myself as a game-designer, or, better, as a game-mechanics-designer. My favourite is Hand-to-hand-combat, which comes naturally, as I have seven years of martial-arts-experience, always preferedly wielding some kind of blade or polearm. My background in physiology, as I studied biology for seven years, comes handy in judging the consequences of combat as well... ;-)
I've published a "book" about roleplaying-games in german some years ago (don't bother, it's not worth reading), and know a good deal of the history of roleplaying-games.
Name the game, and I can tell, why it's mechanics suck.
The other big interest of mine is the psychology of gamers an gaming from a meta-view. I have thus strong opinions on why certain things have to be implemented in a certain way, to make sure players *enjoy* the game.
This includes game-balancing-issues, of course, but mainly game-mechanic-inherent systems and meta-game-systems that mainly deal with death and resurrection of characters, an implementation of "luck" and "KI/Chi" as means for the empowerment of players against bad game-mechanics, the proverbial bad luck, and player-killers.
Anyone interested?