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application(Nomad Spirit)

Message 2011

From: origon
Date: 2002-09-11 11:34:51


Yes or no? Gxest said he would like this application discussed, here you go.

(this is a form that new designers fill in, http://www.majik3d.org/lounge/application)


1. What aspect of Majik especially caught your interest? Why?
Majik is the sort of thing gamers thrive on. It is an example of the legends flying around the heads of the imaginative, grabbed by the hands of the initiative, and fine stunned by the hands of the skilled. Majik grabbed my attention because it is so liked the games people play around the world. I could stand idly by no more. I deeply and passionately desire joining the Majik team and making this game quite literally the stuff that dreams are made of. A land of myth, a land of legend, and a land of complete and utter majesty.

2. What area of design do you intend to focus on if accepted?
What can I contribute to the Majik world?
I have run innumerable Dungeons and Dragon\\'s games, and years of experience with MMORPGs and console RPG and know
alot of the construction of such games and the vital workings to become popular and fun games to play. I intend to work on World Design, so that the land of Majik becomes the mystical place that so many dream about, to become realistic, yet fantastic and raveled in myth.

3. What characteristic in you do you think would be valuable to the project?
As I said above, I have alot of experience with these sorts of games, I have relatively good people skills and it is said I have a way with words. However, the trait I am most proid of is my imagination, and I feel this trait, mixed with my experience could become an indespensible asset to Majik.

4. Is your time mostly spent with work/school/family or do you have a lot ofspare time you are willing to donate to the project?
I cannot lie and say I do nothing all day. School and my family are a large part of my life. I also cannot lie and say that I won\\'t devote every remaining hour to this project. It would be speaking falsly should I testify that I would not drain each second from every minute, working diligently on making Majik the best game possible.

5. An experienced player is frequently attacking and often killing newbies for an unknown reason. Should action be taken to change this? What action? By whom? To what end?
The realm of Majik must always revolve around roleplaying, I see this rabble-rouser as a murderous brigand, and it my job, my duty, nay, my destiny, to wipe the earth of such vile scum. Using all means necessary I shall put this murderous player through such a horrible beating that he shall realize hell hath no fury like the warth of my sword, and that nice guys finish last only in falling.

6. You walk into a sorcerer's workroom, located in a gloomy tower in the middle of the forest, describe what you see when you enter the room.
My wrought steel boots clink lightly, yet their ring is sounded across the sky, slicing through the silence as I step though the threshold. The rotting wooden door creaks slowly closed as a gust of wind blows by this conspicuous tower in the middle of a land of gloomy overgrowth. The room I look upon know is simply a the inside of the stone cylinder. At a loss of what to do, My eyes pan slowly upward, seeing a winding stair case slowly fold down from the ominous void above. With a bang the last flight of stairs winds down the walls of the tower like a wire rapped around a stick. With a deep breath and a hand on the hilt of my blade I begin my journey upward...
The flight of stairs went on for what seemed like hours, when I abruptly found myself bumping against a door, knobless and made of a think white metal. I remove my helmet and place in on the under my arm, and cratch my head pondering what to do. Then I run my fingers though my hair in dissappointment, realizing that only after hours did I come up with the obvious answer. Grabbing my helmet and fitting it tightly over my head i prepare for anything unexpected I may find on the other side of the door. I draw the blad at my side from its leather sheath and rapp slowly on the door. A sound of unwinding gears is heard, nearly silenced by the shear thickness of the metal door. As it opens I am taken a back at what I find. Behind the door is a room, rounded steel walls coated with blood reveal the only exit is the door, which had locked closed behind me after I entered. Sword in hand I peer through the shadows of the dark room and find an old man hunched in the corner. He wears a drape of maroon, going down past his feet and sweeping over the floor as he rises and walks towards me. I see is head is bald, and is dark eyes are droopy and tired, yet his wide grin tells me he is in no trance. I ask him, \\"Who are you? What are you doing here?\\" No answer. I ask again, but there is still no reply. After a moment of silence he begins cakcling gleefully. The shadows that sheathed the room in darkness were lifted, and I saw lining the room were bones. I step back and ready to fight but he makes no advance. I ease again, its seems I cannot feel the heat of battle in the old man\\'s presence, relaxed my eyes shift towards the ceiling. It is of grey stone, as is the rest of the tower, but it is not the stone that grabs my attention, but the markings etched on the ceiling. In blood etched is a large star, resembling a pentagram, with the center pentagon filled in. I feel a staff rap against my helmet, but before I can look down to see what the man is doing I feel a sharp stabbing pain in my heart. The stabbing pain turns in! to an indescribable suffering. I slump against the wall and my body falls limp. I can feel my consciousness drifting... slowly... slowly away.

7. Design a quest. Describe in detail how it will work in practice. (How it gets started, how it is completed, the mechanics)
Many years ago, before recorded time, there were four kings. Each of the kings had a vast kingdom, stretching as far as the eye could see. The four kings were in good alliance, each respecting each others land and opinions. This wasduring a time called the Age of Light. Now, we all no that nothing so pure can last forever, and in such a case we are absolutely right. For during some time in the Age of Light, there came a golden dragon from the mountains far beyond the horizons of the kingdoms. The dragon roosted in a cave not far away from the farthest kingdom in the East. Each night the dragon would fly over this farthest kingdom and he would stand at the top of the highest tower of the castle in that kingdom, and with a breath of fire he would light the thatched roofs of all the houses nearby on fire, the fire would spread till all the families in all the villages of that kingdom were forced out of their homes. When the smoldering ashes were the last of the houses, the dragon would roar in a loud thunderous voice, \\"I am Gurgrash, slayer of men, plunderer of gold, and God of this land! AS YOUR LORD I DEMAND TRIBUTE.\\" The people would scamper and find refuge in forest and behind rocks, and when the dragon was satisfied he would fly up and flap his vast wings so as to flutter all the soil and ashes together and make the land no longer fertile for planting, then he would fly back to his cave. He did this each night to each kingdom, and on the fifth night he waited in his den, for he knew that the four kings would not stand idly by as there lands were destroyed. His guess was correct, for as the sun rose over the decimated kingdoms a great mass of soldiers marched up to the mouth of the cave, calling out the dragon to surrender and leave this land. That is all that is remembered of the Battle of Four Kings, for all the men who witnessed it never returned. The people of the kingdoms eventually died off, and only one old man remains of the descendents to tell the story. He lived in a town far far west of th! e ruins the kingdoms. One day, this particular old man was in the market, when we witnessed a large riot that had broken out. It was over the guardsmen of the town and how they had done nothing to stop the orcs from advancing on their sister city across the river. One man, garbed in an intricate set of bleached steel plate-mail, sttod among the rioters and quelled the anger with a single shout. the crowd hushed and whispers circulated. The old man knew this was Zukshatiz the Immortal, so as he was dubbed for slaying many a beast and monster. The old man pondered for a moment, and when the crowds dispersed walked up to Zukshatiz and told him the tale of his forefathers. The hero was troubled by the mans words and vowed to avenge the ones who died from the wrath of Gurgrash. He sets out to slay the dragon and return his head...
The character must journey of to the lands in the east and find the location of the cave where Gurgrash was last known. To slay the beast the character would have to be of considerable ability, and have a good amount of companions at his aide. When the dragon is slain he will \\"drop\\" a loot able item called dragon skull, which if it is given to the old man in the town of the quests origin will result in completion, as a reward the old man will give the adventurer who turned in the skull the treasure of his people. It is a long two handed sword of about 27 inches from end to point. It is wrought of a sacred metal know to many as mithril, and the hilt is coated in gold and inlaid with many rubies and emeralds finely cut and of large worth. the Blade has elder runic markings on it which the old man cannot translate.

8. Which of these do you think is the most important feature to focus on?
Culture & history

9. Why was Erteda destroyed?
Long ago, long before the dragon had invaded the four kingdoms and far long before the birth of the noble Zukshatiz there was a land called Erteda. The people of Ertada were wise and emracive of science. One day the king of Erteda made a challenge to the god Thor. He said that with his scientific prowess and technology he could create a weapon more dangersous than Thors own Mjollnir. When the day was set the king had his men drag his lighty cannon into place and the island that was et to be the target was decided. The king launched his canon and the ball from his gun hit a mountain on the island in the distance. He grinned as Thor said, \\"that is truly amazing, however you can only destroy a mountain, your insolence and your people\\'s arrogance will be noted, now see my hammer ruin more than a lone mountain!\\" and Thor brought his hammer Mjollnir over his head and brought it crashing down upon the land of Erteda. The whole continent was brought to rubble and fell into the ocean, and so ended the kingdom of Erteda, it is seen only in the stories of old before the compitition, and many doubt it ever existed.

Message 2012

From: gxest
Date: 2002-09-11 11:46:03
In-Reply-To: 2011


As i see, this person indeed has a better than average imagination and experience in playing medieval fantasy games, as well as designing campaigns in P&P, however as far as ideas as vision goes, these are quite mediocre. I'd like to see us value exceptionality as we don't necessarily need new designers right now.

This person is the ideal exaple of the people i'd like to see actually playing the game, and if situations were that we'd need more designers, this guy wouldn't be a bad addition.

I've understood the decision is done partly by voting, and partly by the lead designer (origon), so let's start a vote as well.
I vote no.

Message 2013

From: darshan
Date: 2002-09-11 12:06:01
In-Reply-To: 2011


1. Pretentious nonsense.
2. Neutral. Still kind of pompous.
3. Absolutely nothing that would differentiate him from the masses.
4. Yeah, ok.
5. He probably didn't even read the question properly. The approach is completely wrong and largely misses the point.
6. Average roleplayer text. I liked the end a bit.
7. Several dozen lines describing the background. Nothing particularly marvellous about it. The quest itself is described in one sentence and is so amazingly unimaginative that later application-fillers will have a hard time doing worse.
8. neutral.
9. Thor? Mjollnir? ... whatever. It's not entirely hopeless, though.

His reply to question seven is alone sufficient to make me vote no.

Message 2014

From: Archantes
Date: 2002-09-11 15:19:11
In-Reply-To: 2011


Conclusion: Nothing new, just that faded, lame, AD&D roleplying crap.

Ok, he has imagination, but the point of view, the touch..

I'd say no, for we still have enough world designers. (Hmh how many are active btw?)

We can always say that we need no world designers atm but contact him later if needed.

Message 2016

From: hook
Date: 2002-09-11 21:34:32
In-Reply-To: 2011


vote: yes

Message 2020

From: namhas
Date: 2002-09-12 09:52:05
In-Reply-To: 2011


I think he has taken this "The length of your answers and your verbal expressivity will be noted" quite seriously. :)

Message 2038

From: Takomtor
Date: 2002-09-16 03:49:25
In-Reply-To: 2011


These questions should include normal background info - age, gender, nationality, studies, related work experience. This sort of info helps me to put the applicant into right perspective i.e. is it she/he and trying to write this stuff with the life experience of a 16 year old or what?

I would like to assign some design jobs for this person and see the results, before voting. If I have to give my vote for now, it is - yes (granted nothing new here, but atleast there is length). :)