From: Zandor
Date: 2002-08-27 19:39:59
How will the combat system work? Will it be turn-based or real time?
From: Zandor
Date: 2002-08-27 19:39:59
How will the combat system work? Will it be turn-based or real time?
From: namhas
Date: 2002-08-27 21:53:26
In-Reply-To: 1954
I doubt anyone could have a real turn-based combat system in an online multiplayer game.
From: Ragnar_GD
Date: 2003-01-25 03:25:51
In-Reply-To: 1954
How *will* it work, then?
Is there any pen-and-paper version, that at least gives hints?
Is there any already existing rpg which your system is modelled after, or similar to?
Will it be like D&D, 3rd Ed.?
Will it be like RuneQuest, 3rd Ed.?
Or what?
From: ReSpawner
Date: 2002-09-03 19:09:59
In-Reply-To: 1957
i really really really hope that majik wont be a turn based game couse i really dont like them and i think there are many more people out there that think the same.
and also i whould not like some kind of restriction of turns or time per day couse thats really bad for people with alot of free time but good for people that only spend some time on the internet.
From: Zaxim
Date: 2003-01-27 04:37:56
In-Reply-To: 2636
Hmm, now I wish I was still a designer. That stupid Majik WorldBook is filled wiht WONDERFUL stuff
From: Ragnar_GD
Date: 2003-01-28 01:46:18
In-Reply-To: 2639
I have no access. How can I find out what this designers are up to?
From: sweatshop
Date: 2003-01-28 03:33:30
In-Reply-To: 2641
I would suggest coming by #majik on IRCnet (eg. irc.stealth.net) where the designers (and other team members) hang out.
From: Zaxim
Date: 2003-01-29 00:38:19
In-Reply-To: 2643
*whispers* they ALWAYS talk about sensitive information in there and nobody cares