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Combat system

Message 1954

From: Zandor
Date: 2002-08-27 19:39:59


How will the combat system work? Will it be turn-based or real time?

Message 1955

From: sweatshop
Date: 2002-08-27 19:45:09
In-Reply-To: 1954


You will learn in good time.

Message 1957

From: namhas
Date: 2002-08-27 21:53:26
In-Reply-To: 1954


I doubt anyone could have a real turn-based combat system in an online multiplayer game.

Message 2636

From: Ragnar_GD
Date: 2003-01-25 03:25:51
In-Reply-To: 1954


How *will* it work, then?
Is there any pen-and-paper version, that at least gives hints?
Is there any already existing rpg which your system is modelled after, or similar to?
Will it be like D&D, 3rd Ed.?
Will it be like RuneQuest, 3rd Ed.?
Or what?

Message 1974

From: ReSpawner
Date: 2002-09-03 19:09:59
In-Reply-To: 1957


i really really really hope that majik wont be a turn based game couse i really dont like them and i think there are many more people out there that think the same.

and also i whould not like some kind of restriction of turns or time per day couse thats really bad for people with alot of free time but good for people that only spend some time on the internet.

Message 2639

From: Zaxim
Date: 2003-01-27 04:37:56
In-Reply-To: 2636


Hmm, now I wish I was still a designer. That stupid Majik WorldBook is filled wiht WONDERFUL stuff

Message 2641

From: Ragnar_GD
Date: 2003-01-28 01:46:18
In-Reply-To: 2639


I have no access. How can I find out what this designers are up to?

Message 2643

From: sweatshop
Date: 2003-01-28 03:33:30
In-Reply-To: 2641


I would suggest coming by #majik on IRCnet (eg. irc.stealth.net) where the designers (and other team members) hang out.

Message 2645

From: Zaxim
Date: 2003-01-29 00:38:19
In-Reply-To: 2643


*whispers* they ALWAYS talk about sensitive information in there and nobody cares