From: kajari
Date: 2002-08-19 15:44:08
Will there be samekind exp-system that for example runescape has? It's simple but perhaps too simple..?
From: kajari
Date: 2002-08-19 15:44:08
Will there be samekind exp-system that for example runescape has? It's simple but perhaps too simple..?
From: origon
Date: 2002-08-19 15:47:53
In-Reply-To: 1894
From asking that question, you upset many majikists ;). There will not be any exp, you get good at what you do (Skill based).
From: mandor
Date: 2002-08-20 15:04:11
In-Reply-To: 1895
truly spoken. I could add an utterance: "please, kill me now" ;-)
From: Zandor
Date: 2002-08-20 21:29:58
In-Reply-To: 1895
But Runescape is skill-based as well, but the skills are based on exp and levels. If Majik's skill system doesn't work this way, then how DOES it work?
From: Mernof
Date: 2002-09-01 19:16:02
In-Reply-To: 1904
I've seen games work on radom success chance ;p but that wasnt really the best game made ;)
From: Yendor
Date: 2002-08-21 14:14:41
In-Reply-To: 1904
They will work differently. In real world there isn't stuff like : Now that I've smithed 100 daggers with 30% success rate, my skill level's raised and now the success level is 35%.
This indeed doesn't reflect real life. It's just plain stupif. If you really want to know how we'll make it is to think how skill would be done in real life. How you'll learn doing something in real life. Now think about this and you'll prolly have almost identical ideas as some of us had. We've gathered all of those ideas into one lump, picked out the best things from it and dropped the impractical and other unsuited approaches.
This is how we always design stuff.
Just because some games may often implement some stuff stupidly, doesn't mean that we'd do it the same way. Now that we're designing this stuff and no restricting stuff from software, hardware or from lack of developing resources why aim low when only our imaginations are the biggest obstacles. Why not design realistic, lifelike implementations?
No reason whatsoever not to do so.
From: yorkaturr
Date: 2002-08-21 10:39:21
In-Reply-To: 1904
I refrain from answering this question, and I hope that everyone else does the same. I don't see why you should know.
From: Zandor
Date: 2002-08-21 20:08:12
In-Reply-To: 1924
Yeah, cuz skill-building in real life doesn't involve mindlessly clicking on a rock for hours at a time, which is basically how Runescape works
From: Zandor
Date: 2002-08-22 22:22:34
In-Reply-To: 1924
With low skill, you make crappy daggers, then as you get better, the quality improves, making them stronger, sharper, etc.
And how will you prevent skill building from being boring and repetitive like in Runescape? Because in Runescape, you have to mine for iron, walk allllll the way to the furnace, smelt the iron, walk alllll the way to the anvils, hammer the iron bars into stuff, then sell the stuff, then walk allllllll the way back to the mines to repeat this monotony (But I make a hell of a lot of money this way :) ).
From: Archantes
Date: 2002-08-22 22:53:11
In-Reply-To: 1947
Why not to ask someone else to do the mining and someone else to do the smelting? Why not to ask someone to help you to carry the ore? Why not to keep your furnace, anvil and hammer in same place?
Why not only make the swords and earn less? You want more money?
Do the job then.
From: Bradur
Date: 2003-03-07 19:20:55
In-Reply-To: 1947
Hmm.. simply getting good at making daggers isn't the only skill a blacksmiths need to make a living... mix it... makes it more fun :)