Magic
Message 1435
From: Rahl
Date: 2002-04-16 23:21:12
Now i have just one question. In the worldbook it said magic drains energy from a certain source like the spellcaster or some unlucky victum. Now here is the hard part, can this energy be toted up? Too me it would make magic in majik more realistic and making the spellcaster think before he casts a spell if he had to think where he needs to get energy to power his spells. But mabey I am a fool and just talking to myself on these forums.
Message 1437
From: Nahl_Shadore
Date: 2002-04-16 23:48:50
In-Reply-To: 1435
I'm not sure what youre asking, if it can be used up?
yes, we will have both physical and mental endurance, and all activities will affect one or both. if you go beyond your endurance level in either you could pass out, or probably die.
Message 1438
From: Rahl
Date: 2002-04-17 02:43:44
In-Reply-To: 1437
No i meant does every object have a certain amount of energy in the worldbook this was not explained really well. I just want it clarafied. Sorry about the endless confusion i cause.
Message 1439
From: Nahl_Shadore
Date: 2002-04-17 05:11:52
In-Reply-To: 1438
oh, sorry
I'm not completely sure about that
I know that you'll be able to use nodes and (maybe depending on the spell) sacrifices, and these will have values set, but for every object......well, I don't know
I remember talk of being able to charge objects with your own energy for later use (ie. magic batteries), but this also may not be so any more (not sure what was decided on this)
Message 1443
From: origon
Date: 2002-04-18 14:06:36
In-Reply-To: 1439
Every person has a magic buffer inside, that regererates.
The only ways to get extra boost are if people work together, or if a node is nearby.
A node is a pond of magic, that constantly overflows and magic is leaked. This pond is just like a person, having a buffer of magic and regererating to fill the buffer. Nodes only regenerate very fast.
With buffer i mean a pond, where magic energy will be lost if it exceeds the max possible stored.
Magic energy could as well be 'lifeforce'. All living things usually have this buffer overflown, and this lifeforce radiates from them.
random toughts :)
Message 1470
From: raeky
Date: 2002-04-29 20:50:36
In-Reply-To: 1439
I think objects should have specified magical energy value. Some being very low like wood or iron, but some being very high like some minerals and crystals.
That should be specified in the worldbook as some numerical value. But first we'd have to decide on what kind of values items/creatures should take on, should different races have different values? could the values be variable on the objects/players/creatures like 10-25 a range that randomly is set when the item is created? (sounds more logical that everything should have a little bit of a variance).
Donno, i may be talking out of my rear here. But yea, i think items/objects/trees/rocks/dirt/water/air/people/monsters all should have some basic internal magical power that a spell caster can draw uppon. Abit air and dirt should be so low that only the most basic spells can be cast from them. (i.e. a way that a spell caster can cast harmless spells without really haveing to have a source is draw the energy from the air. like create a magical glowing orb that one can see at night by, or maybe the ability to become invisable at night if one stands still, or the ability to heal ones self slowly, (quicker healing would take far more energy then the air could provide.)
But yea we should explore and define exactly where magical energy can be drawn from, where it can exist, and how much energy it can provide.
Message 1471
From: raeky
Date: 2002-04-29 20:56:52
In-Reply-To: 1443
I think non living objects should also contain magical energy. I like the idea of even the air containing some magical energy that very localized small non harmful spells can be cast forever by drawing energy from the air.
Can be explained that because of the magical energy contained in the earth, that flows up at nodes in some areas, is in fact contained in all the objects that are in contact with the earth, includeing the air.
or
The energy that flows out into the open at these nodes gets slowly difused into the air. and can be drawn uppon at distance from the nodes. The closer one gets to a node the more energy that is contained in the air. Being directly at a node one can directly draw uppon the "magical liquid". One could also bottle up this magical liquid, but comming in direct contact with it would destroy the body. So bottleing it would be dangrous, and likely only done via magic.
So you can carry vials of energy to be used. Also if say an object like a crystal has a high amount of energy inside it and you use it up in a spell, since its a non living object its energy dosn't regenerate on its own, you can dip it into the node magical liquid and its energy would be replaced, but not exceed the amount it originally had.
Message 1473
From: darshan
Date: 2002-05-02 08:51:55
In-Reply-To: 1470
As far as I know, this has been established:
Everything contains magical energy and it can't be produced out of thin air --- you have to extract it from something that has it. Spellcasting is about collecting and releasing it.
IIRC someone, probably Yorka, at one point had some very good view about this stuff, but I can't recall what it was.
Message 1472
From: Nahl_Shadore
Date: 2002-04-29 23:38:27
In-Reply-To: 1471
well, the magical energy from nodes is the force that holds the world (and reality) together...
so for one thing, in order to use the energy from an object, you would have to remove this energy, destroying the object.
I'd say anything you can carry should be able to have this done to it, maybe the amount of energy gotten could be based on weight or density (ie a rock wouldn't give much, but a diamond (more dense) would give more)
also, it should take a lot of concentration to do this (proportional to the energy gotten), and you can only do it to things you can carry or grab (so you can't go around using other characters bodies to fuel your spells all the time.)
hmm.........if you can capture a creature and do this, though, that could be how we work using sacrifices into the magic system........and a creature would give more because we would also be using the energy of its soul........sacrificing someone/something should also take much more time, and have a certain ceremonial aspect to it (blessed/enchanted dagger to kill it and release its soul into your posession)
any of these things would, of course, leave your character open and frozen until completed
Message 1474
From: raeky
Date: 2002-05-02 20:55:06
In-Reply-To: 1473
my proposal that the magical nodes, where energy flows up into open air, slow evaporates into the air, thus allowing you to cast spells being close to the node and not directly useing the magical "water" in the node. As with water the node energy should also diffuse into the air. IF a spell uses just a TINY amount of magical energy, it would be possible to cast it in the air from anywhere in the world, since the magical energy from those nodes has been going into the air for quite some time, there should be a small amount of energy in all the air of the world.
The spells i'm talking about useing TINY amounts of energy are very harmless spells, say spells that cast light in dark areas, or spells that make your face appear different, (mask your identity), or spells that cause you to speek another language. There would be spells that one would use day to day and that would be a good source for its magical energy, instead of useing the internal energy in your body.
Just a thought. :)
Message 1482
From: Nahl_Shadore
Date: 2002-05-03 06:42:53
In-Reply-To: 1474
hmm....but if they use that little energy (and I believe someone said something about energy decreasing logarithmically with distance from nodes) then the strain on your body would be completely negligible anyways
Message 1514
From: raeky
Date: 2002-05-19 18:09:09
In-Reply-To: 1482
possibly, but if it was possible to draw small amounts of energy from surrounding environments anywhere, you could imbune objects to do that, i.e. a sword that glows when Nahl is arround, or a orb that can view other areas of the map, or a crystal that can glow brightly in the dark, or armor that can cange color in the environment makeing its wearer hard to see. These type of unique rare objects would be cool to have exist, but if such magical features require some source of energy other then surroundings then they likely wouldn't exist.
Message 1515
From: raeky
Date: 2002-05-19 18:10:26
In-Reply-To: 1514
hell, the ability to do this could be a long lost art, and only the precatclismic (unique) items that surrvived would have this ability. Thus explain how a unique sword can do something that is impossible to recreate without useing the energy form some source like the weilder or a node.
Message 1543
From: ReSpawner
Date: 2002-05-22 23:26:19
In-Reply-To: 1515
this might sound strange but there could mayube be some diffrnt kinds of magic energy... the energy that is in the air has a much lesser chance of sucess then the power from the diamond that is almost imposible to get or maybe so that there are diffrent kinds of magic powers in diffrent ares like... hmm... you try to cast the spell "light up the dark" but it says that there are not enough light energy at your location and when you get greater skills in something then you can maybe get magic power from a longer distance...
Message 1555
From: raeky
Date: 2002-05-23 17:11:55
In-Reply-To: 1543
All magical energy is the same type. All items in creation contain magical energy. Living beings (be it plants or animals) have more magical energy capacity then MOST non living, (some exceptions can be made.)
Magical energy naturally rebuilds its self in living and non living, living regenerates faster then non living (again excptions could be made.)
It is possible to trasfer magical energy capactity from one object to another, this transfer is permenet.
Magical energy is what holds the Majik world together and is contained in GREAT quanities in the core of the planet.
There are areas (called Nodes) that this internal world magic energy flows out into the surface. These pools of energy act and look like water (there visual design hasn't been decided yet) It is possible to "bottle" this raw energy up and use it later, and it is possible to cast spells near these pools and use the energy from the pool instead of from another object (like you).
If a living being where to be touched by this energy or fall into the "Water" the body parts that touched it would disolve into nothing, and if there whole body fell in there they would be consumed and become part of the energy in the pool, a complete union, there soul would be destroyed and no undead afterlife is possible. (a way to kill undead, or execute evil people?)
I propose that this magical energy liquid evaporates into the air, and thus explains why you can cast spells in the area of the node useing node energy (drawing energy from the surrounding air). And over a long period of time (these nodes are precataclismic) the air of the whole world has a built in charge of magical energy from these nodes (just like almost all air in the world has water in it). Like real deserts there usualy is no water in the air, there could be regions in the world that are magical deserts (areas far away from nodes) where you cannot draw energy from the surrounding air (but from dirt/rocks/etc would be possible)
My proposal is that precataclismicly there was powerful magictions that where able to draw magical energy from the surroudning enviornment instead of them selves. And they created objects that had magical properties that did the same, forever. And this magical items (unique quest items?) have properties that is impossible to create today without useing a source of energy other then the environment (air,dirt,water,rocks,plants,etc..)