From: Archantes
Date: 2002-03-22 16:28:32
How items are identified?
Identifying items should have direct connection to Blue Prints. Blue Print of a Ship (as in create.txt) would enable player to identify those parts/objects that belong into that Blue Print.
Identifying as itself could be more of a skill that determines the quality of an item, hence:
Identification comes from Blue Prints, but determining the quality is done with the skill of (lets say) evaluation.
Should there be skills for knowledge of minerals/plants?