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Taming skill

Message 1316

From: Archantes
Date: 2002-03-22 16:12:11


Should we have one? And what it should be like?

Some suggestion and ideas that have occured lately:

There is horses in game, there is bears, dragons, dogs. Should players be able to tame them? Dragons?

Horses and other yes. Dragons may be too intelligent for that. Some kind of mental control for intelligent animals might there be.

Bears? With chains and a whip it might be possible - but that is not taming.

And one suggestion sounds reasonable:

What about combining taming and taking care of the animals?

After all, you can't tame an animal if you don't know what it needs to eat etc. One could capture an animal and click the "take care of the animal". After a while the animal might be tamed, if one knows enough of its feeding- and other habits.

We could use blueprints for species here... This combined skill would also provide players a way to manage their animals after they have tamed them. By clicking beforementioned button, they would get a message stating the needs of the animal (get that 30 kgs of hay/day).

A system like this might actually illustrate the reality - that's something taming actually is.

And there is no need to be afraid that some newbie takes control over a dragon and so on. Taming is a hard and dangerous skill to learn.

So, let's continue the taming conversation here, shall we?

Message 1321

From: Zaxim
Date: 2002-03-23 10:56:17
In-Reply-To: 1316


Thank god you started a new thread, the skill one was getting overcrowded.

I agree with everything you said, except [Bears? With chains and a whip it might be possible - but that is not taming.]
What is it then

Message 1339

From: Archantes
Date: 2002-03-24 22:50:25
In-Reply-To: 1316


There has been discussion about should there be possibility to tame a creature from someone (steal) to serve you.

No stealing pets. Animal Tamers make their living by selling animals, if a guy could just go and pet an animal a few times and then take it? where would we be?

I say that if the animal is taught well enough there is not much possibilities to steal it. You can always try to trick the animal to follow you, and if it is hungry and ill-treated you might succeed, otherwise in most cases no.

but if it is, say, a bear that has been tamed through whippings and such, another player may have an easier time taking it away to turn it against you, although this will also make it untrusting of other players because of your treatment of it

If it is a bear, you have to keep it enchained (or have a whip within reach) or there is possibility that it will attack you any time. And I do not think that you can easily turn a bear against its owner. It's as hard as taming a wild one. And if the player owning the bear is commanding and feeding it at the same time - you'll fail. So I do not fear that players will try to steal animals very often.

Message 1324

From: Archantes
Date: 2002-03-23 12:52:32
In-Reply-To: 1321


Forcing? Enslaving? Enchaining?

Hmh, meybe a whip could do that. So, maybe we need another skill - animal.. ? slaving? (Is there a word for that?)

Message 1328

From: sweatshop
Date: 2002-03-23 19:25:09
In-Reply-To: 1324


Perhaps the right word would be 'enslaving', but why create another skill for that? If you use a whip and chain on a bear, it's not going to be as kind and loving as a puppy you brought up from infanthood, but, as long as it doesn't attack its owner (whether out of love, fear, or some other emotion), I would call it 'tame'.

This might make coding the AI a little more difficult, but I think it would be worth it, because, a person who might be defined as 'evil' would most likely rather have a half-wild wolf, who doesn't attack his owner, but could be used for fighting and general survival in the wild. On the other hand, a farmer or a postal worker (or something like that) would most likely not want an animal that attacks everything it sees. Also, this would be a way to solve the problem mentioned earlier in which it was said that there should be a way to prevent the tamed animal from attacking everyone.

Message 1340

From: sweatshop
Date: 2002-03-25 00:00:24
In-Reply-To: 1339


Makes sense... I agree.

Message 1347

From: Zaxim
Date: 2002-03-25 08:59:09
In-Reply-To: 1340


I also agree