= The stats of Majik are as follows = *Strength (STR)% Potential to carry and lift things *Constitution (CON)% Potential to work for long periods of time *Agility (AGI)% Potential to move / bend your body *Dexterity (DEX)% Potential to move your fingers, fins, tentacles to do little work *Quickness (QCK)% Potential to move quickly *Intelligence (INT)# Potential to think and learn *Perception (PER)# Potential to detect things *Memory (MEM)# Potential to remember things, should also affect learning rate *Willpower (WIL)# Resistance to mental/social/physical stress, affects magic *Empathy (EMP)# Potential to sense, what other people think / feel emotionally % = physical stat ```# = mental stat``` = Overview = The stat system of Majik is 2-dimensional; all living beings, including animals, monsters and humanoid races, share a common species value for each individual stat which ranges from 1 (field mouse) to 200 (celestial dragon) and individual race members have a comparison value which ranges from -50 to 50 (thus 0 being the racial average) which describes the quality of the stat compared with other representatives of the race. = Species Value = The scale of the species value is logarithmic instead of linear, so it should NOT be interpreted like: "Dragons are 200 times stronger than mice". Medium-sized humanoid races are vaguely around 10-20 on this scale. This scale is very easily tuned by looking at the individual stats of creatures in some Chaosium RPG manual. = Comparison Value = The nature of the comparison value scale is undetermined in the sense that it is neither logarithmic nor linear. A value of -50 of an individual stat means that the stat is at the absolute poorest end of the individual stats of the species and a value of 50 means that the stat is the best possible reachable value of the species. = Relationship between values = Final Value = Species Value + (Species Value * (Comparison Value / 100)). Final value is always rounded down. *Orc (very strong): Species Strength 13, Comparison Strength +42, Final Stat: 13 + (13 * (42 / 100)) = 18.46 (18). *Human (very weak): Species Strength 10, Comparison Strength -37, Final Stat: 10 + (10 * (-37 / 100)) = 6.3 (6). *Rat (strongest possible): Species Strength 2, Comparison Strength +50, Final Stat: 2 + (2 * (50 / 100)) = 2.5 (2). *Celestial Dragon (a little above average): Species Strength 200, Comparison Strength +2, Final Stat: 200 + (200 * (2 / 100)) = 204. = Stat-derived attributes = *Health: (Weight in kg / 2) + (CON * 2) + (STR * 2) + WIL *Endurance: (CON * 5) + (STR * 2) + (WIL * 2) + AGI *Mental endurance: (WIL * 5) + (INT * 2) + (MEM * 2) + CON = Endurance = Stuff that affects endurance drain amount temporarily: *Weather conditions *Carried weight *Health *Amount of rest and rest conditions *Food Stuff that drains endurance temporarily: *Physical effort = Mental Endurance = Stuff that affects mental endurance drain amount temporarily: *Endurance modifiers (reduced by willpower) *Stuff that drains endurance temporarily (reduced by willpower) Stuff that drains mental endurance temporarily: *Demanding mental skillchecks *Success/failure in all skillchecks (success in a poor skill increases, failure in a poor skill reduces very slightly, success in a good skill increases very slightly, failure in a good skill reduces) *Magic *Fear = Hitlocations = Every hit location in a character has the following properties: *Condition: Crippled, Severed, OK *Health: (Character's overall health / 100) * race specific hitloc health constant for specific hitloc *Type: Vital, Nonvital. When a vital hitloc gets crippled, the character dies. When a nonvital hitloc gets crippled, it is unusable. *Size: The larger the hitloc, the more likely it is to get hit. *Protection: Some races have inherently strong armor in certain hitlocations, for example thicker skin or hair. *Maximum bleed: How much this hitloc can bleed per round. *Bleed: How much this hitloc is bleeding now. Also, armor is applied to hitlocs, but it is yet unknown how they will be associated. = Joe Average = *All stats at 10 *Weighing 180lbs (80kg) Results in: *Health: 90 *Endurance: 100 *Mental Endurance: 100 = Herman the Athlete = *All physical stats at 18 *All mental stats at 6 *Weighing at 250lbs (110kg) Results in: *Health: 133 *Endurance: 156 *Mental endurance: 72 = Cornelius the Nerd = *All physical stats at 6 *All mental stats at 18 *Weighing at 130lbs (60kg) Results in: *Health: 72 *Endurance: 84 *Mental endurance: 168