This file is here just to clarify a few things about the new and improved (?) guild inheritable object. The changes are: - Guilds are now considered as monsters, not rooms, for the sake of flexibility. - The function set_guildmaster() is now obsolete - Guilds should still inherit GUILD, not MONSTER - Use create_guild(), not create_monster() - Use init_guild(), not init() - For a very bad example of a guild, check out /open/yorkaturr/dinge.c For ideas etc, flame Madrid, Dranil or me. Your favorite demigod, -= Yorkaturr Mespesitsha the Grim Reaper =-