List of guilds under construction and who is making those. Just to make sure that 2 wizzes are not coding the same guild. Unless, of course, you are doing teamwork. This file also helps you to see what guilds are on their way and what we are missing. Idea is to make alot of different and intresting guilds. Exspecially intresting, we cannot possibly think of having a guild that is super-boring and just has to exits for some idiot pursope, and a guild a newbie cannot play. (good example of a bad guild is the conjurers guild in batmud) Anyways here is the guilds list : PSI guild - users of mental power ( Ondoval ) Ninja guild - Ancient martial arts assassins ( Ondoval ) Monks - Martial artist monks ( Ondoval ) Dark paladins - Infernal warriors ( Ondoval ) Samurai guild - Ancient fighters with unique code of honour ( Ondoval ) Magent guild - spy, assassin, thief, a magent ( Ondoval ) Rogues' guild - includes bards, thieves and bandits ( Sinister ) Order of the Black Flame - evil clerics & priests ( Sinister ) Linguists - Learn all languages and comm skill Thari University(Madrid) Necromancers - spellcasters of death and the dead ( Sinister ) Mages' guild - good, neutral and evil spellcasters guild ( Namhas ) Paladins Guild - Noble Knights of the Sun (Madrid) Shamans - masters of green and spirit magic ( Namhas ) Hilltop's thieves - small thieves guild ( Namhas ) Blood Acolytes - Spellcaster's who get the power by the ways of liverune carving ( Dranil ) Chaos Knights - Warrior's with armours enchanted with demons etc. ( Dranil ) Warlocks - Chaos mages ( Dranil ) Neutral Mages' guild - Cult of the Dragon (Pook) Soldiers' Guild - Disciplined Warriors ( Yorkaturr ) Witches' Guild - Dire Potionists ( Yorkaturr ) Gladiators' Guild - To the death! ( Yorkaturr ) Elementalists - Spellcasters who get their powers from the elements ( Yorkaturr ) Warriors of the Pit - Warriors' guild for orcs ( Harum ) Priests of the Pit - Priests' guild for orcs ( Harum ) Dreamweavers - Art of Dreaming ( Warc )