Battle Attribute ---------------- There are six attributes in battle. They are Damage, Defense, Fatique, Offense, Protection and Speed. These attributes are affected by three factors: Worn armour, wielded weapons and used maneuver. Naked armour ratings are as follows: Attribute Rating Cost Damage: -3 -6 Defense: +3 6 Fatique: +4 10 Offense: +3 6 Protection: -6 -21 Speed: +3 6 Total Cost -1 Positive values are good and negative bad. The costs can be seen from the table below. Attribute Attribute Rating Cost Calculation notes 0 0 0 = 0 1 1 0 + 1 = 1 2 3 0 + 1 + 2 = 3 3 6 0 + 1 + 2 + 3 = 6 4 10 And so on. 5 15 6 21 7 28 8 36 9 45 10 55 Negative ratings have negative costs. Battle Attribute Rules ---------------------- Maneuvers, Armours and Weapons are divided into ten difficulty classes. These classes are seen from the table below. The table also shows how many attribute points the difficulty rating in question gives to the item / maneuver to buy battle attributes. Difficulty Attribute Rating Points Really Easy 0 Very Easy 1 Easy 2 Mediocre 3 Average 4 Remarkable 5 Fairly Difficult 6 Difficult 7 Very Difficult 8 Incredible 9 Difficulty Rating for Armours and Weapons is determined by the monster the object is obtainable. It can also be determined by a quest or other roleplaying thingy. Difficulty Rating of a Maneuver is determined by the maneuver's training difficulty. These can be seen from the table below. Monster skill Maneuver Difficulty Attribute Level Difficulty Rating Points 01..10% 1..3 Really Easy 0 11..20% 4..5 Very Easy 1 21..30% 6..8 Easy 2 31..40% 9..10 Mediocre 3 41..50% 11..13 Average 4 51..60% 14..15 Remarkable 5 61..70% 16..18 Fair. Diff. 6 71..80% 19..20 Difficult 7 81..90% 21..23 Very Diff. 8 91..100% 24..25 Incredible 9 Here are some examples. The first value is the rating and the value in parenthesis is the cost. Attribute Scimitar Buckler shield Breastplate Damage +3 (3) -3 (-6) +0 (0) Defense +1 (1) +3 (6) -1 (-1) Fatique +0 (0) +1 (1) -2 (-3) Offense +1 (1) +1 (1) +0 (0) Protection +0 (0) +0 (0) +4 (10) Speed +2 (3) +1 (1) -1 (-1) Difficulty Rating Very. Diff. Mediocre Remarkable Attribute Haste Ring Brawlers Punch Elven Bladestorm Damage +0 (0) +0 (0) +2 (3) Defense +3 (6) +0 (0) +4 (10) Fatique +3 (3) +0 (0) +1 (1) Offense +3 (6) +1 (1) +4 (10) Protection -6 (-21) +0 (0) -7 (-28) Speed +5 (15) +1 (1) +4 (10) Difficulty Rating Incredible Easy Fair. Diff. Scimitar and Buckler shield are weapons are therefore don't have Protection attribute. Breastplate and Haste Ring are armours and therefore don't have Damage attribute. Brawlers Punch and Elven Bladestorm are maneuvers and therefore have all attributes. True Battle Values ------------------ To know the true value of a combat attribute you average the corresponding attribute ratings (rounded down). In simplified example Felann the Elven Warmaster is using Buckler Shield, Scimitar, Haste Ring and Elven Bladestorm. We calculate his Defense attribute. First we calculate Weapon Defense. Scimitar +1 Buckler: +3 Sum: +4 Average: +2 Felann is only using one piece of armour and therefore the defense is the defense of that armour. (Simplified: Unarmed locations also affect battle attributes) Defense Weapons: +2 Armours: +3 Bladestorm: +4 Sum: 9 Average: 9/3=3 So Felann's Defense Rating is 3 when he is using the above combination of weapons, armour and with Elven Bladestorm maneuver.