Subject: Re: Premature concerns about spell system
From: Kevan Benson (kentrak@sonic.net)
Date: Fri Feb 18 2000 - 02:53:48 EET
On Wed, 16 Feb 2000, Atte Koivula wrote: > Third, there has been a lot of discussion about magical symbols being > "individually different" among different players at least to some > extent, which of course means that players can't "leech" magical > gestures and words from each other, they need to learn the idea behind > them first, and it will take time. So, would a good way to implement different symbols for different people be an encryption code that matches with the server, or just more player info being kept on the server? I just keep thinking that anything done on the client side could possibly be hacked. Wouldn't want anything like what happened to Quake when it was open-sourced happening. This game looks WAY to promising for that. I don't know, maybe that isn't really a concern if the game is designed around that in the first place, not open-sourced as an afterthought. BTW, what are your plans for avoiding hacks? -Kevan
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