Palandian Majica

Majik 3D, the last incarnation of Majik MURPE

[ introduction | screenshots | latest news | faq | conventions | mailing lists | art gallery | bug tracking ]
[ www statistics | download | project status | features | the team | history ]

Screenshots

A winter screenshot.
A screenshot of the new landscape engine with lowest error approximation (worst), new sky and new texturing on the landscape. The texture is now dynamically generated by code, resulting in more realistic texturing which blends on the scene instead of a few static textures.
A screenshot showing some NPCs roaming around and a bit of the new sky.
An initial screenshot of our sky rendering model, just to give a proof that we are actually working on it.
A screenshot with some not too amazing fog (that's without GL_NICEST) and some trees scattered around.
The milestone 2 seems done now.
We had a nice little convention in Majik3D! From left: Beregar, Harum and Malekith. Namhas took the picture.
A highly-detailed map of the world Majik, with all names of places on it. The known part of the world is 62 kilometers in diameter, thus it takes approximately 86 hours to walk across the map, i.e. 10 days and 18 hours in game time. Not a very long time. We are considering increasing these distances, but as the map is 1m x 1m accurate, it is not so simple.


Majik Development Team
Mon 16 January 2000