Palandian Majica

Majik 3D, the last incarnation of Majik MURPE

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Introduction

Once upon a time there was a roleplayer. He had tried every existing manifestation of computerized roleplaying and found them all unsatisfying. Some of them were OK, apart from the linear plots and constant hack'n'slash, but he wanted something better. Something with player interaction; something that captures the thrill and excitement of pencil-and-paper roleplaying. He wanted a world of fantasy, of color and majesty, of heroic deeds and great magic. He wanted to minimize the limitations of the cold, humming metal-and-plastic box called "the computer". The time had come for Majik.

As time passed Majik went through various incarnations, each experimenting in different ways with the boundaries of computer role-playing. It started as a DikuMUD, but the system was soon found to be much too limiting for implementing all the features wanted. Changing the MUD base to LPMUD gave many new possibilities, but in the end - not many enough. The third phase of Majik was a radical departure from the traditional MUD school of thought: its ASCII-based, roguelike presentation of the world combined with a plenitude of text one would rather associate with traditional MUDs proved to be a highly original and stimulating concept. But even this system had one big flaw: the lack of the third dimension. Thus this system would also be abandoned, and with it the last thought of a text-only game - for the ultimate version of Majik would use a real 3D engine to represent its world.

Now, as the point has been reached where there is no inadequacy of technology to limit us, Majik's future looks bright. It will take only a few months before the first valiant heroes roam the young world, exploring and adventuring. There is still a lot of work to do, but now the goal is clear ahead.


Majik Development Team
Mon 17 January 2000