 | A winter screenshot. |
 |
A screenshot of the new landscape engine with lowest error
approximation (worst), new sky and new texturing on the landscape. The texture
is now dynamically generated by code, resulting in more realistic texturing
which blends on the scene instead of a few static textures. |
 |
A screenshot showing some NPCs roaming around and a bit of the
new sky. |
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An initial screenshot of our sky rendering model, just to give a proof that we are actually working on it. |
 | A screenshot with some not too
amazing fog (that's without GL_NICEST) and some trees scattered around.
|
 | The milestone 2 seems
done now. |
 | We had a nice little convention
in Majik3D! From left: Beregar, Harum and Malekith. Namhas took the
picture. |
 | A highly-detailed map of the
world Majik, with all names of places on it. The known part of the world is 62
kilometers in diameter, thus it takes approximately 86 hours to walk across
the map, i.e. 10 days and 18 hours in game time. Not a very long time. We are
considering increasing these distances, but as the map is 1m x 1m accurate, it
is not so simple.
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