Once upon a time there was a roleplayer. He had tried every existing
manifestation of computerized roleplaying and found them all
unsatisfying. Some of them were OK, apart from the linear plots and
constant hack'n'slash, but he wanted something better. Something
with player interaction; something that captures the thrill and excitement
of pencil-and-paper roleplaying. He wanted a world of fantasy, of color
and majesty, of heroic deeds and great magic. He wanted to minimize
the limitations of the cold, humming metal-and-plastic box called "the
computer". The time had come for Majik.
As time passed Majik went through various incarnations, each experimenting
in different ways with the boundaries of computer role-playing. It started
as a DikuMUD, but the system was soon found to be much too limiting
for implementing all the features wanted. Changing the MUD base to LPMUD
gave many new possibilities, but in the end - not many enough. The third phase
of Majik was a radical departure from the traditional MUD school of
thought: its ASCII-based, roguelike presentation of the world combined with
a plenitude of text one would rather associate with traditional MUDs proved
to be a highly original and stimulating concept. But even this system had one
big flaw: the lack of the third dimension. Thus this system would also be
abandoned, and with it the last thought of a text-only game - for the ultimate
version of Majik would use a real 3D engine to represent its world.
Now, as the point has been reached where there is no inadequacy of technology
to limit us, Majik's future looks bright. It will take only a few months
before the first valiant heroes roam the young world, exploring and
adventuring.
There is still a lot of work to do, but now the goal is clear ahead.