Subject: Majik 3D (fwd)
From: Tommi Leino (namhas@taikatech.com)
Date: Tue Jan 16 2001 - 00:43:58 EET
---------- Forwarded message ---------- Date: Mon, 15 Jan 2001 14:06:08 -0800 (PST) From: John Van Dyke <blissfulmage@yahoo.com> To: namhas@majik3d.org Subject: Majik 3D Seeing as how the last news on your site was from November of 2000, I was wondering if the Majik 3D project is still pushing onward. If it is, I'd like to say that I greatly look forward to when it is playable. (I've downloaded some stuff but I couldn't get it to work). I've been a MUD player for quite a while, and I'm really tired of how they continue to expand endlessly (adding more and more boring races and classes) but never evolve much. Your inventoryless system is something I have thought of before, and really like. Also that there is no set class, so your whole experience is not determined by your first 5 minutes of playing. I think that you should have guilds, though player-run, a combination of classes and clans. But there would also be the option for people to learn abilities alone. I am also intrigued by your graphical 3D concept. If you are going to do graphics, 3D is definately the way to go. What I love about it is that you can make a world that extends in all directions. No blocky areas haphazardly patched together. Complete freedom. And also, you can make a world that _feels_ big. In a MUD, you can get to pretty much any room in a matter of minutes. But with graphics you can have players spend a week in real life travelling from one city to another. You'd think that this would mean no one would ever see each other, but really that is not the case. For necesity of food, water, and rest, players could never go too far into the wilderness alone (except for rangers and exploring types). Wow, I rambled on for a bit... __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/
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