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From: nicklinn (nicklinn@nurrow.ods.org)
Date: Sat Jul 22 2000 - 00:36:45 EEST


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Jari Saukkonen wrote:

> 20 Jul 2000
>
> The Majik 3D core developer team has been recently employed by Taika
> Technologies Ltd. where they are developing partially Majik-related
> technologies. An agreement has been made with Taika that the best
> technologies available for Taika will be utilized in the development of
> Majik 3D.
>
> Due to the proprietary nature of these technologies there will be no more
> public source code access, preventing the release of new Majik 3D versions
> under the GNU Public License (GPL). This will not cause a copyright
> violation as Majik 3D's current code base doesn't contain any code not
> developed by the core members. Naturally the prior versions that have been
> released under the GPL will remain open. Despite the proprietary
> technologies the game itself will always remain free of charge.
>
> "As the CEO of Taika Technologies, Ltd. I would like to point out that our
> intention is not to sell Majik 3D or get any direct profit from it
> (actually the agreement between the Majik Development Team and Taika
> prevents this entirely). I myself have been a part of the Majik
> Development Team in the recent years - so there exists some guarantee that
> Majik is in 'good hands' so to speak. Part of the company vision with
> Taika is to enable magnificent online games such as Majik. We will offer
> the best technologies available to us and our partners and build Majik 3D
> better than it has been before. Majik 3D still remains open to everyone
> and free of charge. Lately there has been a lot of discussion going on
> about open source and GPL in general, some arguments have been presented
> that if everything would be made open source then the commercial world
> (ie. the guys with the money) would lose all interest in, for example,
> Linux and the OS itself could be on the verge of extinction. I hope that
> Majik takes steps towards a truly unique roleplaying experience rather
> than an extinct garage-project. As said previously, I have been a part of
> the Majik Development Team, and honestly I can't wait to get Majik 3D
> running - perhaps Taika employees will have to face a rather unusual
> sight: the company CEO coding through the night :)
>
> Taneli Tikka
> President and CEO
> Taika Technologies, Ltd."
>
> The first advantages from this co-operation are SurRender 3D visualization
> library and SurRender Umbra visibility optimizer developed by Hybrid
> Holding, Ltd. SurRender 3D is one of the leading 3D libraries on the
> market and is currently being used in many commercial titles such as
> Westwood Studios' Command & Conquer: Renegade. We will use SurRender to
> implement Majik 3D's visualization component. SurRender Umbra is the first
> dynamic visibility optimizer that doesn't require any preprocessing and is
> thus suitable for our dynamic environment. More information about these
> products can be found at http://www.surrender3d.com
>
> However, as all of the new technologies aren't available for every
> currently supported platform, we can only support Win32 and Linux for the
> time being. If there is enough demand we will consider making ports,
> provided that the base conditions for the target platform are met.
>
> Also, our newly designed website has now been officially opened. We are
> currently in the process of merging content from the old site so there is
> some content missing but it should be ready during the next few days.
>
>     Majik Development Team         majik@majik3d.org
>                               https://majik3d-legacy.org
>
> ---
> Jari Saukkonen       --         Majik 3D Project
> dazzt@majik3d.org    --   https://majik3d-legacy.org



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