Re: graphics engines


Subject: Re: graphics engines
From: Tommi Leino (namhas@majik3d.org)
Date: Wed Dec 01 1999 - 12:06:51 EET


On Tue, 30 Nov 1999, Justin Brown wrote:

> Don't know if this will help or not, but have you looked at Crystal Space
> (http://crystal.linuxgames.com/) and/or Genesis 3d 
> (http://www.genesis3d.com)?  I'm a C programmer with a poor math
> background so I probably won't be able to contribute anything useful
> beyond information.  The people working on these two engines have been
> for quite some time so there may be something there you all can use.

Yes, we have looked at Crystal Space but it doesn't offer the features we
need. We need a low-level API using which we can do whatever we want. In
Crystal Space you can't really do your own landscape elegantly, you just
can wait while their landscape engine is ready and then just add it to
the world. Majik needs more than just a simple landscape.  For us it is
enough that we can draw hardware accelerated triangles to the screen, we
don't really need a system that allows us to do Quake-like indoors scene
as we can do it quite easily already just by adding a few quads using a
standard API.

Actually, we are already using one of Open Source "3D engine"'s, one that
is is called PLIB (http://www.woodsoup.org/projs/plib/). It practically
provides us the Scene Graph and ability to load textures and various 3D
object formats easily, but doesn't set limits.

-- 
Tommi Leino / Majik 3D project
namhas@majik3d.org https://majik3d-legacy.org



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