[Fwd: Majik: More specific offer of help.]
Subject: [Fwd: Majik: More specific offer of help.]
From: Tommi Leino (namhas@majik.netti.fi)
Date: Thu Jun 03 1999 - 23:31:53 EEST
--
Tommi Leino / Majik 3D project
namhas@majik.netti.fi http://majik.netti.fi
attached mail follows:
I reread the faq, and that helps me make a more
specific offer of help. Would you like creature
models in say autocad .dxf format, POVRay source code,
Quake .mdl, another geometric form, or just rendered
frames?
Quake loads models stored as geometry to save space
and renders sprites from them as needed, meaning
before the player has a chance to find one. It does
this at level load time, and probably occasionally
elsewhere.
Since Majik has no levels, I suggest taking advantage
of file system caching algorithms and distance to
decide when to render sprites or throw away unused
ones. Also, rather than porting to Win95 system calls
I recommend running Majik in a Win95 Linux kernel
wrapper. It may take up more space, but everything MS
is huge, anyway, and Windows is a torturous patchwork
of products by bought up companies.
As you don't want any more chefs cooking server
source, I'll just play with the client (maybe write a
local host to torture it) and send you models and
demos. By the way, I'm learning Esperanto, does
anyone on the team speak it?
Best of luck; Majik sounds like a lot of fun!
Sincerely,
Stephen DiCostanzo
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