Subject: milestone status update
From: Otso Makinen (otso@hybrid.fi)
Date: Thu Mar 16 2000 - 12:23:44 EET
For now on, I try to send these at least once a week provided there has been progress. -- Otso Mäkinen / Majik 3D Project harum@majik3d.org https://majik3d-legacy.org ---------------------------------------- Milestone 5 ----------- Client: + code cleanup and memory leak fixing [5%] Server: + quadtree world managing system [25%] (basic functionality done and in use) - this has to be done in C for performancy issues, but let's prototype in python - nicely abstracted to allow transparent division of the world among multiple servers + state object for holding objects states (stats etc) [80%] (works, but interface must be improved) - knows how to automatically save/load it's state - conversion functions between different versions + persistent world ie objects save themselves [60%] (saving is functional but needs to be called from somewhere, automatic cleanup needed also) + Initial player database [70%] (just maps names to objects) Both: + better protocol abstraction (to both directions) [?%] - Adding support for multiple connections to support distributed server in the future should be possible without excessive recoding + version number information exchanging [done] (nothing fancy, but should be enough for now) - must be prepared for auto update functionality (which will be implemented in later milestones?) *NEW* Object editor: + initial version [0%]
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