Subject: Texture generator example
From: Jari Saukkonen (jsaukkon@cs.helsinki.fi)
Date: Fri Dec 31 1999 - 16:29:25 EET
Texture generator test program, two different textures (sky and terrain height). Currently terrain routine writes b/w RGB values to see something, you should change that to get height only :). The system is simple, you derive a new subclass from mcTexGen that implements getPixel() and getPixels() methods. ++ dazzt --- Jari Saukkonen + jari.saukkonen@cs.helsinki.fi | Coral programming, music, keyboards, web, demos, b5 | Nah-kolor dazzt @ Majik3D RPG https://majik3d-legacy.org | Majik
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