Subject: Terrain object now includes Techniques
From: Jonathan Koehn (dgkoehn@gbasin.net)
Date: Fri Jan 21 2000 - 22:33:09 EET
Techniques to help in polygon reduction while maintaining visual quality. Same for textures. This is a list of terrain objects also Please add more terrain objects to this list. either with ideas or with models of them. Also we need textures!! If youve done a model for terrain objects the polygon count needs to stay at 10 or below. Also included is terrain textures. if infos wrong please correct it thanks :) To determine polygon count make sure polygons are 3 sided then count. Types 1. flora 2. inorganic 3. dead branches etc. @ not done Objectfile polygon textures type description harum/../harumtree.? 9 (0,1) (1) eleril/../pinetree1.3ds 10 (0,2) (1) eleril/../3plant.3ds 6 (0,0) (1) eleril/../3smalltree.3ds 8 (0,0) (1) eleril/../4leaf.3ds 4 (0,0) (1) eleril/../4plant.3ds 8 (0,0) (1) eleril/../flower.3ds 10 (0,0) (1) eleril/../palmtree1.3ds 26 (10,12) (1) seaweed @ (0,0) (1) rushes @ (11,0) (1) cactus @ (0,0) (1) eleril/../preciousstone1.3ds 10 (0,0) (2) eleril/../rock1.3ds 8 (3-4-5-6) (2) eleril/../rock2.3ds 4 (3-4-5-6) (2) eleril/../rock3.3ds 8 (3-4-5-6) (2) eleril/../branch.3ds 8 (2) (3) eleril/../log.3ds 10 (2) (3) eleril/../stump.3ds 8 (2) (3) Texturefile size in pixels seamless alpha description 0. Needs textures 1 origon/../leaf1.png 256x256 ? yes decidous leaves 2 eleril/../pinebark.png 94x212 no no pine tree bark 3 mcduff/../rock1.jpg 256x256 ? no sandlike 4 mcduff/../rock2.jpg 256x256 ? no grayish 5 mcduff/../rock4.jpg 256x256 ? no mossy gray-blue 6 mcduff/../rock5.jpg 256x256 ? no mossy brown-gray 7 mcduff/../rustrock1.jpg 256x256 ? no mossy brown-gray with rust 8 origon/../brick?.? 256x256 yes no gray bricks with white mortar 9 @ pinetreeneedles yes yes realistic pinetree needles 10 eleirl/../palmtreeleaves.png no yes palm tree leaves 11 eleril/../rushes1.png no yes rush plant 12 origon/../palmbark.jpg 256x256 yes/V no realistic palm tree bark V=vertical =up/down H=horizontal = side/side if vertical and horizontal are mixed up please change them and tell me. If you have terrain objects in your desc. Add them here if there not already here. If there not done in 3d add them like Cactus. Also please include a description or where to find it at. Technique section. Model tricks. Top view/ side view/ front view/ ___ ___ + |_|_| |_|_| alpha mapped for making circular objects like tree trunk ___ ___ polygons (8) <| |_|_| |_|_| for making circular objects like tree trunks (recommended) __ __ over + polygons (8) with top and bottom (6) without -- |_| |_| alpha mapped yes/no. sword blade _ _ polygons (4) x |_| |_| alpha mapped yes/no. illusion of coming out to a point polygons (8) (Eleril)(?) __ __|__|__ __ __ |__|__|__| |x| |x| alpha mapped this method used in palmtree top. |__| -- -- polygons (16) (Eleril)(?) /--\ \/ /_^ _\ ___ This is a technique for doing tree leaves 3 planes in a triangle around the trunk having alpha leaves with branches. polygons(12) for the planes. And the top is another leaf section using (4) polygons alpha mapped. Some of these techniques have been gotten from other Majik3d artists and from other places and some are my own. If you feel the technique is yours put your name by it :) Also please add more Techniques/tricks Texture tricks. ___ 1.Having the texture appear to come out the center to be more circular example is |_|_| this makes say a 3 sided trunk look like its 6 sided. 2.Another way to get more circular is to use smooth(This depends if we can use this in Majik3d). 3. Alpha mapping is a wonderful techinque. 4. Make your objects in 3d then capture all or a portion of them as a texture with a screengrabber. this is how the leaves in palmtreeforest10000.jpg were done with using alpha. If you have some more techinques please add them :) (Eleril) eleril@majik3d.org
This archive was generated by hypermail 2b25 : Tue Feb 12 2002 - 00:03:11 EET